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author | Adam Borowski <kilobyte@angband.pl> | 2011-11-11 00:51:12 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-11-11 00:53:21 +0100 |
commit | 5be338836d26d62a78b9668b6c7ab08cc1cb98b2 (patch) | |
tree | 1252f6b543a1b4b87bde73acaaa9c94123aeb270 /crawl-ref/source/mon-clone.cc | |
parent | 39aa805b401e889169479cb51daff13921e4534a (diff) | |
download | crawl-ref-5be338836d26d62a78b9668b6c7ab08cc1cb98b2.tar.gz crawl-ref-5be338836d26d62a78b9668b6c7ab08cc1cb98b2.zip |
Make a bunch of functions static, delete some unused junk.
Diffstat (limited to 'crawl-ref/source/mon-clone.cc')
-rw-r--r-- | crawl-ref/source/mon-clone.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/mon-clone.cc b/crawl-ref/source/mon-clone.cc index 23a43a5c21..9ddf2f8380 100644 --- a/crawl-ref/source/mon-clone.cc +++ b/crawl-ref/source/mon-clone.cc @@ -54,19 +54,19 @@ static bool _monster_clone_exists(monster* mons) return (false); } -bool mons_is_illusion(monster* mons) +static bool _mons_is_illusion(monster* mons) { return (mons->type == MONS_PLAYER_ILLUSION || mons->type == MONS_MARA_FAKE || mons->props.exists(clone_slave_key)); } -bool mons_is_illusion_cloneable(monster* mons) +static bool _mons_is_illusion_cloneable(monster* mons) { - return (!mons_is_illusion(mons) && !_monster_clone_exists(mons)); + return (!_mons_is_illusion(mons) && !_monster_clone_exists(mons)); } -bool player_is_illusion_cloneable() +static bool _player_is_illusion_cloneable() { for (monster_iterator mi; mi; ++mi) { @@ -81,11 +81,11 @@ bool actor_is_illusion_cloneable(actor *target) if (target->atype() == ACT_PLAYER) { ASSERT(target == &you); - return player_is_illusion_cloneable(); + return _player_is_illusion_cloneable(); } else { - return mons_is_illusion_cloneable(target->as_monster()); + return _mons_is_illusion_cloneable(target->as_monster()); } } @@ -93,7 +93,7 @@ static void _mons_summon_monster_illusion(monster* caster, monster* foe) { // If the monster's clone is still kicking around, don't clone it again. - if (!mons_is_illusion_cloneable(foe)) + if (!_mons_is_illusion_cloneable(foe)) return; // [ds] Bind the original target's attitude before calling @@ -156,7 +156,7 @@ static void _init_player_illusion_properties(monsterentry *me) // that are (presumably) internal to the body, like haste and // poisoning, and specifically not external effects like corona and // sticky flame. -enchant_type player_duration_to_mons_enchantment(duration_type dur) +static enchant_type _player_duration_to_mons_enchantment(duration_type dur) { switch (dur) { @@ -182,7 +182,7 @@ static void _mons_load_player_enchantments(monster* creator, monster* target) { const duration_type dur(static_cast<duration_type>(i)); const enchant_type ench = - player_duration_to_mons_enchantment(dur); + _player_duration_to_mons_enchantment(dur); if (ench == ENCH_NONE) continue; target->add_ench(mon_enchant(ench, |