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author | DracoOmega <draco_omega@live.com> | 2013-02-10 13:22:05 -0330 |
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committer | Neil Moore <neil@s-z.org> | 2013-02-10 12:36:48 -0500 |
commit | 636092c9456bbb1de93e716dc2eccd0bbeece9a8 (patch) | |
tree | edad9ecab73c34ecaeb9152265fe7c80bce96168 /crawl-ref/source/mon-clone.cc | |
parent | cdabb3185571036fb1d5f0debef1f76dbfa9a6d5 (diff) | |
download | crawl-ref-636092c9456bbb1de93e716dc2eccd0bbeece9a8.tar.gz crawl-ref-636092c9456bbb1de93e716dc2eccd0bbeece9a8.zip |
Veto chaos cloning of battlespheres
Several assumptions of the spell rely on there never being more than
one battlesphere belonging to a single actor. If a battlesphere became
cloned, the expiry of the effect would only remove the first one, and
this would cause a crash when you tried to recast.
Diffstat (limited to 'crawl-ref/source/mon-clone.cc')
-rw-r--r-- | crawl-ref/source/mon-clone.cc | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-clone.cc b/crawl-ref/source/mon-clone.cc index d0d57d996c..3de4961984 100644 --- a/crawl-ref/source/mon-clone.cc +++ b/crawl-ref/source/mon-clone.cc @@ -216,10 +216,12 @@ void mons_summon_illusion_from(monster* mons, actor *foe, bool mons_clonable(const monster* mon, bool needs_adjacent) { // No uniques or ghost demon monsters. Also, figuring out the name - // for the clone of a named monster isn't worth it. + // for the clone of a named monster isn't worth it, and duplicate + // battlespheres with the same owner cause problems with the spell if (mons_is_unique(mon->type) || mons_is_ghost_demon(mon->type) - || mon->is_named()) + || mon->is_named() + || mon->type == MONS_BATTLESPHERE) { return false; } |