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authorRobert Vollmert <rvollmert@gmx.net>2010-04-07 15:36:48 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-09 09:59:37 +0200
commite4a70cae7fc66baf263f1d2ac7310a09d696f067 (patch)
tree9031de2794abe4ca57b5df684ac6626f50fcea8f /crawl-ref/source/mon-clone.cc
parent6eb366f85e8453b96aeed633ce0b75bf770cbf81 (diff)
downloadcrawl-ref-e4a70cae7fc66baf263f1d2ac7310a09d696f067.tar.gz
crawl-ref-e4a70cae7fc66baf263f1d2ac7310a09d696f067.zip
Make Mara player cloning use MONS_PLAYER_ILLUSION all the way.
Diffstat (limited to 'crawl-ref/source/mon-clone.cc')
-rw-r--r--crawl-ref/source/mon-clone.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-clone.cc b/crawl-ref/source/mon-clone.cc
index c13b117624..d91e8cac42 100644
--- a/crawl-ref/source/mon-clone.cc
+++ b/crawl-ref/source/mon-clone.cc
@@ -200,7 +200,7 @@ void mons_summon_illusion_from(monsters *monster, actor *foe,
ASSERT(foe == &you);
const int midx =
create_monster(
- mgen_data(MONS_PLAYER_GHOST, SAME_ATTITUDE(monster), monster,
+ mgen_data(MONS_PLAYER_ILLUSION, SAME_ATTITUDE(monster), monster,
6, spell_cast, monster->pos(), monster->foe, 0));
if (midx != -1)
{