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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-11 12:38:33 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-11 12:38:33 +0000 |
commit | 5a10cfbf8b5800a362608ebfd534e643cc5cbbcd (patch) | |
tree | 4d1cadca24ee81a50ddb06475421cf0409f61db3 /crawl-ref/source/mon-data.h | |
parent | e3c86b100dc45f37ef5e0d4759b867a5c0b22a22 (diff) | |
download | crawl-ref-5a10cfbf8b5800a362608ebfd534e643cc5cbbcd.tar.gz crawl-ref-5a10cfbf8b5800a362608ebfd534e643cc5cbbcd.zip |
Increase efficiency for pathfinding around glass structures by lowering
the chance to "try again" if the last time we were unsuccessful. Also,
if a monster tries to find a path to the player (not directly reachable)
and fails, mark all surrounding monsters of the same species within a
radius of 2 as having been unsuccessful. This includes monsters that are
currently out of los of the player or that are targetting a different
monster. Once they target the player, there'll either be a direct path
which they can use, or there won't, in which case there's a low chance of
using path finding; otherwise they'll simply advance the traditional way
as close as they can get.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5733 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r-- | crawl-ref/source/mon-data.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h index 37b4d7bcfe..3ae9fd9c5c 100644 --- a/crawl-ref/source/mon-data.h +++ b/crawl-ref/source/mon-data.h @@ -3060,7 +3060,7 @@ // mimics { - // gold mimics are the only mimics that actually use their name -- bwr + // Gold mimics are the only mimics that actually use their name. -- bwr MONS_GOLD_MIMIC, '$', YELLOW, "pile of gold coins", M_NO_SKELETON | M_STATIONARY, MR_RES_POISON | MR_RES_ELEC | MR_RES_FIRE | MR_RES_COLD, |