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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 12:38:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 12:38:33 +0000
commit5a10cfbf8b5800a362608ebfd534e643cc5cbbcd (patch)
tree4d1cadca24ee81a50ddb06475421cf0409f61db3 /crawl-ref/source/mon-data.h
parente3c86b100dc45f37ef5e0d4759b867a5c0b22a22 (diff)
downloadcrawl-ref-5a10cfbf8b5800a362608ebfd534e643cc5cbbcd.tar.gz
crawl-ref-5a10cfbf8b5800a362608ebfd534e643cc5cbbcd.zip
Increase efficiency for pathfinding around glass structures by lowering
the chance to "try again" if the last time we were unsuccessful. Also, if a monster tries to find a path to the player (not directly reachable) and fails, mark all surrounding monsters of the same species within a radius of 2 as having been unsuccessful. This includes monsters that are currently out of los of the player or that are targetting a different monster. Once they target the player, there'll either be a direct path which they can use, or there won't, in which case there's a low chance of using path finding; otherwise they'll simply advance the traditional way as close as they can get. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5733 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r--crawl-ref/source/mon-data.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index 37b4d7bcfe..3ae9fd9c5c 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -3060,7 +3060,7 @@
// mimics
{
- // gold mimics are the only mimics that actually use their name -- bwr
+ // Gold mimics are the only mimics that actually use their name. -- bwr
MONS_GOLD_MIMIC, '$', YELLOW, "pile of gold coins",
M_NO_SKELETON | M_STATIONARY,
MR_RES_POISON | MR_RES_ELEC | MR_RES_FIRE | MR_RES_COLD,