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authorreaverb <reaverb.Crawl@gmail.com>2014-07-03 18:38:03 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-07-12 16:31:58 -0400
commitc79dab4f1f31310c8ecce6b25c825dd97a329a50 (patch)
tree4ea1db80e8f3bd75e338488e4503a596dc218455 /crawl-ref/source/mon-data.h
parent076df7997a8bc5e3f4a640888b79334b9a3227bf (diff)
downloadcrawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.tar.gz
crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.zip
Remove sharks from the game
They had all the same problems as big fish or other melee liquid-only monsters.
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r--crawl-ref/source/mon-data.h16
1 files changed, 1 insertions, 15 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index 8639e21812..0e27fba465 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -249,6 +249,7 @@ static monsterentry mondata[] =
AXED_MON(MONS_PULSATING_LUMP)
AXED_MON(MONS_BIG_FISH)
AXED_MON(MONS_LAVA_WORM)
+ AXED_MON(MONS_SHARK)
#endif
// Used for genus monsters (which are used for grouping monsters by how they
@@ -4532,21 +4533,6 @@ DUMMY(MONS_SNAKE, 'S', LIGHTGREEN, "snake")
MONUSE_NOTHING, MONEAT_NOTHING, SIZE_SMALL, MON_SHAPE_SNAKE
},
-// A shark goes into a battle frenzy when it smells blood.
-// Technically they have skeletons, but Crawl needs skeletons made
-// of bone or similar materials (e.g. chitin)
-{
- MONS_SHARK, ';', WHITE, "shark",
- M_NO_SKELETON | M_COLD_BLOOD | M_BLOOD_SCENT | M_SUBMERGES,
- MR_NO_FLAGS,
- 2000, 9, MONS_SHARK, MONS_SHARK, MH_NATURAL, -3,
- { {AT_BITE, AF_PLAIN, 18}, {AT_BITE, AF_PLAIN, 9}, AT_NO_ATK, AT_NO_ATK },
- { 7, 3, 5, 0 },
- 9, 5, MST_NO_SPELLS, CE_CLEAN, Z_BIG, S_SILENT,
- I_REPTILE, HT_WATER, FL_NONE, 10, DEFAULT_ENERGY,
- MONUSE_NOTHING, MONEAT_NOTHING, SIZE_BIG, MON_SHAPE_FISH
-},
-
// A kraken and its tentacles get a random colour from ETC_KRAKEN.
{
MONS_KRAKEN, 'X', BLACK, "kraken",