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author | reaverb <reaverb.Crawl@gmail.com> | 2014-07-03 18:38:03 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-07-12 16:31:58 -0400 |
commit | c79dab4f1f31310c8ecce6b25c825dd97a329a50 (patch) | |
tree | 4ea1db80e8f3bd75e338488e4503a596dc218455 /crawl-ref/source/mon-data.h | |
parent | 076df7997a8bc5e3f4a640888b79334b9a3227bf (diff) | |
download | crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.tar.gz crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.zip |
Remove sharks from the game
They had all the same problems as big fish or other melee liquid-only
monsters.
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r-- | crawl-ref/source/mon-data.h | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h index 8639e21812..0e27fba465 100644 --- a/crawl-ref/source/mon-data.h +++ b/crawl-ref/source/mon-data.h @@ -249,6 +249,7 @@ static monsterentry mondata[] = AXED_MON(MONS_PULSATING_LUMP) AXED_MON(MONS_BIG_FISH) AXED_MON(MONS_LAVA_WORM) + AXED_MON(MONS_SHARK) #endif // Used for genus monsters (which are used for grouping monsters by how they @@ -4532,21 +4533,6 @@ DUMMY(MONS_SNAKE, 'S', LIGHTGREEN, "snake") MONUSE_NOTHING, MONEAT_NOTHING, SIZE_SMALL, MON_SHAPE_SNAKE }, -// A shark goes into a battle frenzy when it smells blood. -// Technically they have skeletons, but Crawl needs skeletons made -// of bone or similar materials (e.g. chitin) -{ - MONS_SHARK, ';', WHITE, "shark", - M_NO_SKELETON | M_COLD_BLOOD | M_BLOOD_SCENT | M_SUBMERGES, - MR_NO_FLAGS, - 2000, 9, MONS_SHARK, MONS_SHARK, MH_NATURAL, -3, - { {AT_BITE, AF_PLAIN, 18}, {AT_BITE, AF_PLAIN, 9}, AT_NO_ATK, AT_NO_ATK }, - { 7, 3, 5, 0 }, - 9, 5, MST_NO_SPELLS, CE_CLEAN, Z_BIG, S_SILENT, - I_REPTILE, HT_WATER, FL_NONE, 10, DEFAULT_ENERGY, - MONUSE_NOTHING, MONEAT_NOTHING, SIZE_BIG, MON_SHAPE_FISH -}, - // A kraken and its tentacles get a random colour from ETC_KRAKEN. { MONS_KRAKEN, 'X', BLACK, "kraken", |