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authorChris Campbell <chriscampbell89@gmail.com>2014-04-29 05:14:55 +0100
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:27 -0600
commit8d2175795c2dbfbf697d4119f7fcb079df1112c1 (patch)
treeb2943eb9f73d9b3813fadec62bbbc2f45a28ea2c /crawl-ref/source/mon-death.cc
parent1aace79fe509d4494db3f9aca9e3386fca2c92dc (diff)
downloadcrawl-ref-8d2175795c2dbfbf697d4119f7fcb079df1112c1.tar.gz
crawl-ref-8d2175795c2dbfbf697d4119f7fcb079df1112c1.zip
Generate gold from all corpses under Gozag
Don't drop corpses in weird edge cases like monsters being accidentally killed by other monsters.
Diffstat (limited to 'crawl-ref/source/mon-death.cc')
-rw-r--r--crawl-ref/source/mon-death.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-death.cc b/crawl-ref/source/mon-death.cc
index 5d834719e1..1c86b1b1de 100644
--- a/crawl-ref/source/mon-death.cc
+++ b/crawl-ref/source/mon-death.cc
@@ -469,7 +469,7 @@ int place_monster_corpse(const monster* mons, bool player_or_pet, bool silent,
return -1;
}
- if (player_or_pet && you_worship(GOD_GOZAG) && !player_under_penance())
+ if (you_worship(GOD_GOZAG) && !player_under_penance())
{
const monsterentry* me = get_monster_data(corpse_class);
const int base_gold = max(3, (me->weight - 200) / 27);