diff options
author | Shmuale Mark <shm.mark@gmail.com> | 2014-05-14 12:24:10 -0400 |
---|---|---|
committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-14 12:24:10 -0400 |
commit | edb40d360931499a73b11273a2af2a7e1d5fe4f4 (patch) | |
tree | 0cbaeeb16f3aa7e9f2fcaecef9467cf0513775ec /crawl-ref/source/mon-death.cc | |
parent | f983490b193a098cabc2e460b7abaf99972b2dda (diff) | |
download | crawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.tar.gz crawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.zip |
Remove plague shamblers.
The idea behind the miasma death explosion is interesting, but in
general miasma can be extremely annoying and the cloud rather easy
to avoid. This is especially true in the layout of Crypt, which is
the only place they show up outside of vaults. The retching attack
gave a rare special case that very rarely mattered and didn't help
to distinguish them all that much.
Diffstat (limited to 'crawl-ref/source/mon-death.cc')
-rw-r--r-- | crawl-ref/source/mon-death.cc | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/crawl-ref/source/mon-death.cc b/crawl-ref/source/mon-death.cc index 5a7d4398d6..4433ae2c56 100644 --- a/crawl-ref/source/mon-death.cc +++ b/crawl-ref/source/mon-death.cc @@ -2506,23 +2506,6 @@ int monster_die(monster* mons, killer_type killer, timeout_terrain_changes(0, true); else if (mons->type == MONS_FLAYED_GHOST) end_flayed_effect(mons); - else if (mons->type == MONS_PLAGUE_SHAMBLER && !was_banished - && !mons->pacified() && (!summoned || duration > 0) && !wizard) - { - if (you.can_see(mons)) - { - mprf(MSGCH_WARN, "Miasma billows from the fallen %s!", - mons->name(DESC_PLAIN).c_str()); - } - - map_cloud_spreader_marker *marker = - new map_cloud_spreader_marker(mons->pos(), CLOUD_MIASMA, 10, - 18 + random2(7), 4, 8, mons); - // Start the cloud at radius 1, regardless of the speed of the killing blow - marker->speed_increment -= you.time_taken; - env.markers.add(marker); - env.markers.clear_need_activate(); - } // Give the treant a last chance to release its wasps if it is killed in a // single blow from above half health else if (mons->type == MONS_SHAMBLING_MANGROVE && !was_banished |