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authorreaverb <reaverb.Crawl@gmail.com>2014-05-13 14:19:11 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-13 21:08:36 -0400
commit12223c06ef9274e1b90c86d4c6a8ebd9f813c66a (patch)
treeac71d6e58668844f1ce17905d76901f19e640ce3 /crawl-ref/source/mon-death.h
parent8e1b8955197c90e724290fb66c5842639f659b8f (diff)
downloadcrawl-ref-12223c06ef9274e1b90c86d4c6a8ebd9f813c66a.tar.gz
crawl-ref-12223c06ef9274e1b90c86d4c6a8ebd9f813c66a.zip
Remove Shedu
They never really worked as enemies - their only unique aspect, partner resurrection, was just annoying.
Diffstat (limited to 'crawl-ref/source/mon-death.h')
-rw-r--r--crawl-ref/source/mon-death.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/mon-death.h b/crawl-ref/source/mon-death.h
index a5beba8c17..e7c99d7bde 100644
--- a/crawl-ref/source/mon-death.h
+++ b/crawl-ref/source/mon-death.h
@@ -61,11 +61,4 @@ void hogs_to_humans();
bool mons_is_natasha(const monster* mons);
bool mons_felid_can_revive(const monster* mons);
void mons_felid_revive(monster* mons);
-
-monster* get_shedu_pair(const monster* mons);
-bool shedu_pair_alive(const monster* mons);
-bool mons_is_shedu(const monster* mons);
-void shedu_do_resurrection(const monster *mons);
-void shedu_do_actual_resurrection(monster* mons);
-
#endif