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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-31 19:14:44 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:18 -0600
commit50380c4b95a4073fee00d9687290e0572a3cce6a (patch)
treee8d73cbd20c2dcaf12c8b63df45b02a48fb21d99 /crawl-ref/source/mon-death.h
parent8269b048b6452ef1f92050feb1d5a6bed1a0a0d7 (diff)
downloadcrawl-ref-50380c4b95a4073fee00d9687290e0572a3cce6a.tar.gz
crawl-ref-50380c4b95a4073fee00d9687290e0572a3cce6a.zip
Gozag: goldify corpses of defeated enemies.
Ally kills will also goldify corpses.
Diffstat (limited to 'crawl-ref/source/mon-death.h')
-rw-r--r--crawl-ref/source/mon-death.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-death.h b/crawl-ref/source/mon-death.h
index 5142765256..6f74f17b3a 100644
--- a/crawl-ref/source/mon-death.h
+++ b/crawl-ref/source/mon-death.h
@@ -28,7 +28,7 @@ monster_type fill_out_corpse(const monster* mons,
bool explode_corpse(item_def& corpse, const coord_def& where);
-int place_monster_corpse(const monster* mons, bool silent,
+int place_monster_corpse(const monster* mons, bool player_or_pet, bool silent,
bool force = false);
void monster_cleanup(monster* mons);
void setup_spore_explosion(bolt & beam, const monster& origin);