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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-31 19:14:44 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:18 -0600 |
commit | 50380c4b95a4073fee00d9687290e0572a3cce6a (patch) | |
tree | e8d73cbd20c2dcaf12c8b63df45b02a48fb21d99 /crawl-ref/source/mon-death.h | |
parent | 8269b048b6452ef1f92050feb1d5a6bed1a0a0d7 (diff) | |
download | crawl-ref-50380c4b95a4073fee00d9687290e0572a3cce6a.tar.gz crawl-ref-50380c4b95a4073fee00d9687290e0572a3cce6a.zip |
Gozag: goldify corpses of defeated enemies.
Ally kills will also goldify corpses.
Diffstat (limited to 'crawl-ref/source/mon-death.h')
-rw-r--r-- | crawl-ref/source/mon-death.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-death.h b/crawl-ref/source/mon-death.h index 5142765256..6f74f17b3a 100644 --- a/crawl-ref/source/mon-death.h +++ b/crawl-ref/source/mon-death.h @@ -28,7 +28,7 @@ monster_type fill_out_corpse(const monster* mons, bool explode_corpse(item_def& corpse, const coord_def& where); -int place_monster_corpse(const monster* mons, bool silent, +int place_monster_corpse(const monster* mons, bool player_or_pet, bool silent, bool force = false); void monster_cleanup(monster* mons); void setup_spore_explosion(bolt & beam, const monster& origin); |