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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 11:55:14 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 11:55:14 -0700
commit5a7a5f31150788f31a69f98aa4ab3149b8dfab78 (patch)
tree92823fba135d602f0676ba3381eeb1727c490ab3 /crawl-ref/source/mon-ench.cc
parent684425b75ea3e0e8d05eda6d1f4bf2ba8764153d (diff)
downloadcrawl-ref-5a7a5f31150788f31a69f98aa4ab3149b8dfab78.tar.gz
crawl-ref-5a7a5f31150788f31a69f98aa4ab3149b8dfab78.zip
Greatly reduce CBL timeout.
With the new spore-esque CBL behaviour, it was common to see players simply conjure up some ball lightnings if they thought enemies were near and wait an absurdly long time for the balls to wander over to their targets without necessarily ever seeing them (especially notable in wide open spaces). This cuts the timeout to a third of what it once was - you're now reasonably likely to see them explode even if you're walking in the opposite direction from their path. Thus, you're more likely to get caught up in your own blasts if you're not careful. Hopefully this will bring the spell back from "overwhelmingly powerful" to just "quite powerful". Time will tell.
Diffstat (limited to 'crawl-ref/source/mon-ench.cc')
-rw-r--r--crawl-ref/source/mon-ench.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-ench.cc b/crawl-ref/source/mon-ench.cc
index c2160955ef..7e3475710f 100644
--- a/crawl-ref/source/mon-ench.cc
+++ b/crawl-ref/source/mon-ench.cc
@@ -2372,7 +2372,7 @@ int mon_enchant::calc_duration(const monster* mons,
cturn += 1000 / _mod_speed(100, mons->speed);
break;
case ENCH_SHORT_LIVED:
- cturn = 1200 / _mod_speed(200, mons->speed);
+ cturn = 400 / _mod_speed(200, mons->speed);
break;
case ENCH_SLOWLY_DYING:
// This may be a little too direct but the randomization at the end