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authorDracoOmega <draco_omega@live.com>2014-03-19 23:59:08 -0230
committerDracoOmega <draco_omega@live.com>2014-03-20 02:27:34 -0230
commit7b405680e61c257c941fdf9f89af1afc3078b30b (patch)
treea3588369880dd628e10138ea9d9d0fcda4fb8ae1 /crawl-ref/source/mon-ench.cc
parent57828fb0b18dc2cefa71db0341dc9cbdc8606623 (diff)
downloadcrawl-ref-7b405680e61c257c941fdf9f89af1afc3078b30b.tar.gz
crawl-ref-7b405680e61c257c941fdf9f89af1afc3078b30b.zip
Tweak siren drowned soul mechanics
With sirens much easier to access in general now, I think the ramp-up time on their drowned soul call is both overly generous and needless complexity. Now the rate of drowned souls is independant of time and can start immediately under the circumstances that allow it. Also provide a message if other allies show up to interrupt the call, which might make this interaction a bit clearer.
Diffstat (limited to 'crawl-ref/source/mon-ench.cc')
-rw-r--r--crawl-ref/source/mon-ench.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-ench.cc b/crawl-ref/source/mon-ench.cc
index 99bb6ba002..a165337340 100644
--- a/crawl-ref/source/mon-ench.cc
+++ b/crawl-ref/source/mon-ench.cc
@@ -904,7 +904,7 @@ void monster::remove_enchantment_effect(const mon_enchant &me, bool quiet)
break;
case ENCH_SIREN_SONG:
- props.erase("song_count");
+ props.erase("siren_call");
break;
case ENCH_POISON_VULN: