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author | DracoOmega <draco_omega@live.com> | 2014-03-08 08:59:08 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2014-03-11 20:07:44 -0230 |
commit | d9a150bf776162d47ec42962d388573b7bd6eb18 (patch) | |
tree | dba26f435211f6e798860a7f11325be486c09c25 /crawl-ref/source/mon-ench.cc | |
parent | 6219a54fed945ba5bb464d9a9abca310e9f123f7 (diff) | |
download | crawl-ref-d9a150bf776162d47ec42962d388573b7bd6eb18.tar.gz crawl-ref-d9a150bf776162d47ec42962d388573b7bd6eb18.zip |
Remove Sunray
Sunray had a number of quirks that were rather non-transparent if
uninformed about them, and not usually very interesting from a
tactical perspective (namely: it ignored repel missiles, did bonus
damage to vampires and shadows, and couldn't hurt things that were
invisible). There seemed a general agreement that it probably ought
to simply be removed.
Stone arrow replaces it in the spriggan druid spellbook.
Diffstat (limited to 'crawl-ref/source/mon-ench.cc')
-rw-r--r-- | crawl-ref/source/mon-ench.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-ench.cc b/crawl-ref/source/mon-ench.cc index 61038c456e..3f6240a9d6 100644 --- a/crawl-ref/source/mon-ench.cc +++ b/crawl-ref/source/mon-ench.cc @@ -1866,7 +1866,7 @@ void monster::apply_enchantment(const mon_enchant &me) if (is_chaotic()) { bolt beam; - beam.flavour = BEAM_LIGHT; + beam.flavour = BEAM_HOLY_LIGHT; int dam = roll_dice(2, 4) - 1; int newdam = mons_adjust_flavoured(this, beam, dam, false); @@ -1880,7 +1880,7 @@ void monster::apply_enchantment(const mon_enchant &me) } dprf("Zin's Corona damage: %d", dam); - hurt(me.agent(), dam, BEAM_LIGHT); + hurt(me.agent(), dam, BEAM_HOLY_LIGHT); } decay_enchantment(en, true); |