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authorDracoOmega <draco_omega@live.com>2014-03-08 08:59:08 -0330
committerDracoOmega <draco_omega@live.com>2014-03-11 20:07:44 -0230
commitd9a150bf776162d47ec42962d388573b7bd6eb18 (patch)
treedba26f435211f6e798860a7f11325be486c09c25 /crawl-ref/source/mon-ench.cc
parent6219a54fed945ba5bb464d9a9abca310e9f123f7 (diff)
downloadcrawl-ref-d9a150bf776162d47ec42962d388573b7bd6eb18.tar.gz
crawl-ref-d9a150bf776162d47ec42962d388573b7bd6eb18.zip
Remove Sunray
Sunray had a number of quirks that were rather non-transparent if uninformed about them, and not usually very interesting from a tactical perspective (namely: it ignored repel missiles, did bonus damage to vampires and shadows, and couldn't hurt things that were invisible). There seemed a general agreement that it probably ought to simply be removed. Stone arrow replaces it in the spriggan druid spellbook.
Diffstat (limited to 'crawl-ref/source/mon-ench.cc')
-rw-r--r--crawl-ref/source/mon-ench.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-ench.cc b/crawl-ref/source/mon-ench.cc
index 61038c456e..3f6240a9d6 100644
--- a/crawl-ref/source/mon-ench.cc
+++ b/crawl-ref/source/mon-ench.cc
@@ -1866,7 +1866,7 @@ void monster::apply_enchantment(const mon_enchant &me)
if (is_chaotic())
{
bolt beam;
- beam.flavour = BEAM_LIGHT;
+ beam.flavour = BEAM_HOLY_LIGHT;
int dam = roll_dice(2, 4) - 1;
int newdam = mons_adjust_flavoured(this, beam, dam, false);
@@ -1880,7 +1880,7 @@ void monster::apply_enchantment(const mon_enchant &me)
}
dprf("Zin's Corona damage: %d", dam);
- hurt(me.agent(), dam, BEAM_LIGHT);
+ hurt(me.agent(), dam, BEAM_HOLY_LIGHT);
}
decay_enchantment(en, true);