diff options
author | Shayne Halvorson <N78291@gmail.com> | 2014-05-10 17:12:49 -0500 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-14 22:11:08 -0400 |
commit | e31251231736f9371999ccadea973b450281b6e3 (patch) | |
tree | 9c1a34578a7e7496c46391280afb13f5a0c3e551 /crawl-ref/source/mon-ench.cc | |
parent | 3632d78e45e7f7fa2ed87037cc7960c4d4389a32 (diff) | |
download | crawl-ref-e31251231736f9371999ccadea973b450281b6e3.tar.gz crawl-ref-e31251231736f9371999ccadea973b450281b6e3.zip |
Replace corrosion with a temporary effect.
If your equipment would have been corroded under the old system, you now
get a temporary (but stacking) -5 AC and -3 weapon damage. Corrosion
against armour-wearing monsters instead halves their AC.
Committer's notes:
Fixed whitespace and fit to Trunk
Added Corrosion entry to hiscores.cc
The original patch showed the slaying malus on the weapon, which may
be preferable to a status light.
gammafunk noted that ouch.cc iterates over equipment when deciding
when to corrode, this might make less sense under the new system.
-reaverb
Diffstat (limited to 'crawl-ref/source/mon-ench.cc')
-rw-r--r-- | crawl-ref/source/mon-ench.cc | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-ench.cc b/crawl-ref/source/mon-ench.cc index 89d9cfe21b..1ce13eb94b 100644 --- a/crawl-ref/source/mon-ench.cc +++ b/crawl-ref/source/mon-ench.cc @@ -1018,6 +1018,11 @@ void monster::remove_enchantment_effect(const mon_enchant &me, bool quiet) simple_monster_message(this, " is no longer being sapped."); break; + case ENCH_CORROSION: + if (!quiet) + simple_monster_message(this, " is no longer covered in acid."); + break; + default: break; } @@ -1128,7 +1133,7 @@ void monster::timeout_enchantments(int levels) case ENCH_FLAYED: case ENCH_BARBS: case ENCH_AGILE: case ENCH_FROZEN: case ENCH_EPHEMERAL_INFUSION: case ENCH_BLACK_MARK: case ENCH_SAP_MAGIC: case ENCH_BRIBED: - case ENCH_PERMA_BRIBED: + case ENCH_PERMA_BRIBED: case ENCH_CORROSION: lose_ench_levels(i->second, levels); break; @@ -1336,6 +1341,7 @@ void monster::apply_enchantment(const mon_enchant &me) case ENCH_EPHEMERAL_INFUSION: case ENCH_SAP_MAGIC: case ENCH_PERMA_BRIBED: + case ENCH_CORROSION: // case ENCH_ROLLING: decay_enchantment(en); break; @@ -2222,7 +2228,7 @@ static const char *enchant_names[] = "poison_vuln", "icemail", "agile", "frozen", "ephemeral_infusion", "black_mark", "grand_avatar", "sap magic", "shroud", "phantom_mirror", "bribed", "permabribed", - "buggy", + "corrosion", "buggy", }; static const char *_mons_enchantment_name(enchant_type ench) @@ -2379,6 +2385,7 @@ int mon_enchant::calc_duration(const monster* mons, cturn = 300 / _mod_speed(25, mons->speed); break; case ENCH_SLOW: + case ENCH_CORROSION: cturn = 250 / (1 + modded_speed(mons, 10)); break; case ENCH_FEAR: |