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authorAdam Borowski <kilobyte@angband.pl>2013-09-05 03:49:17 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-09-06 03:33:32 +0200
commit842f4359e8e71abee2031a412c55d514fc27e594 (patch)
tree484b3549967ffeef513db6a53c27adecf1ef9a6d /crawl-ref/source/mon-enum.h
parent21535cf67085ab953e014282a976a1abe215c488 (diff)
downloadcrawl-ref-842f4359e8e71abee2031a412c55d514fc27e594.tar.gz
crawl-ref-842f4359e8e71abee2031a412c55d514fc27e594.zip
Let Primal Wave deal extra damage to fire-based monsters as well.
Vulnerability to cold is not enough, they need to be innately flaming. I have doubts if balrugs and brimstone fiends should be included, they are for now. This damage type comes up rarely enough that mentioning it in monster descriptions would be spam; let's have it only in the spell's description.
Diffstat (limited to 'crawl-ref/source/mon-enum.h')
-rw-r--r--crawl-ref/source/mon-enum.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-enum.h b/crawl-ref/source/mon-enum.h
index e11b801359..e57f74adc0 100644
--- a/crawl-ref/source/mon-enum.h
+++ b/crawl-ref/source/mon-enum.h
@@ -211,6 +211,7 @@ enum mon_resist_flags
MR_RES_STEAM = 1 << 28,
// vulnerabilities
+ MR_VUL_WATER = 1 << 29,
MR_VUL_ELEC = mrd(MR_RES_ELEC, -1),
MR_VUL_POISON = mrd(MR_RES_POISON, -1),
MR_VUL_FIRE = mrd(MR_RES_FIRE, -1),