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authorDracoOmega <draco_omega@live.com>2014-01-19 16:39:19 -0330
committerDracoOmega <draco_omega@live.com>2014-01-28 02:30:54 -0330
commitac6ca4548c00c5cb49c950086407a4675ffc2f59 (patch)
treee07d6856b435a8db2d6eee43c570c5973eefad84 /crawl-ref/source/mon-enum.h
parent4d157780a42ef6100d50fa12be606cd54a84e1dd (diff)
downloadcrawl-ref-ac6ca4548c00c5cb49c950086407a4675ffc2f59.tar.gz
crawl-ref-ac6ca4548c00c5cb49c950086407a4675ffc2f59.zip
Remove nymph waterport touch
While I still feel like the attack could create a number of interesting tactical problems, the mostly-irresistable player relocation was fairly unpopular, so let's try giving them something else instead. (I'm pretty sure outright removing an AF type doesn't cause save compat issues if it couldn't occur in a ghost_demon struct, right?)
Diffstat (limited to 'crawl-ref/source/mon-enum.h')
-rw-r--r--crawl-ref/source/mon-enum.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-enum.h b/crawl-ref/source/mon-enum.h
index 607547437a..acb1161cbb 100644
--- a/crawl-ref/source/mon-enum.h
+++ b/crawl-ref/source/mon-enum.h
@@ -112,7 +112,6 @@ enum attack_flavour
AF_PLAGUE,
AF_WEAKNESS_POISON,
AF_SHADOWSTAB,
- AF_WATERPORT,
};
// Non-spell "summoning" types to give to monster::mark_summoned(), or