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authorSteve Melenchuk <smelenchuk@gmail.com>2014-01-31 10:11:39 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-03 10:14:54 -0700
commit0d6a4c4d1c46134dfc4e5910cf4404a7904b9e4a (patch)
tree0a0ca43c13769ea02e821ff42235f1844dbfecee /crawl-ref/source/mon-flags.h
parent68e4d12a9970e6a9cddfd1e5fe51df8fcdba022e (diff)
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Monster Shroud of Golubria spell, effect and M_SHROUD.
The spell is infinite duration for monsters; M_SHROUD starts the monster with one. The ability to cast the spell is only really intended for monsters that start with the spell so that they can renew it.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r--crawl-ref/source/mon-flags.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h
index 503471f7c8..a7fa5777c6 100644
--- a/crawl-ref/source/mon-flags.h
+++ b/crawl-ref/source/mon-flags.h
@@ -164,6 +164,9 @@ const uint64_t M_VIGILANT = (uint64_t)1<<50;
// monster starts with Ozocubu's Armour
const uint64_t M_OZOCUBUS_ARMOUR = (uint64_t)1<<51;
+// monster starts with a Shroud of Golubria
+const uint64_t M_SHROUD = (uint64_t)1<<52;
+
// Same for flags for actual monsters.
typedef uint64_t monster_flag_type;
const uint64_t MF_NO_REWARD = BIT(0); // no benefit from killing