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authorAdam Borowski <kilobyte@angband.pl>2011-02-22 13:21:13 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-02-22 16:47:25 +0100
commit3fe356921f813e9e07d72971a553d904ab31c27a (patch)
treed6f3fdfc8232bf181691c3ea9cdee25ad4ffe1e2 /crawl-ref/source/mon-flags.h
parent250275da088828fc888af67788a07564d8fbb930 (diff)
downloadcrawl-ref-3fe356921f813e9e07d72971a553d904ab31c27a.tar.gz
crawl-ref-3fe356921f813e9e07d72971a553d904ab31c27a.zip
Monster flag n_zom to allow redefining zombies.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r--crawl-ref/source/mon-flags.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h
index fe8fce0517..d8e2002138 100644
--- a/crawl-ref/source/mon-flags.h
+++ b/crawl-ref/source/mon-flags.h
@@ -203,9 +203,7 @@ const uint64_t MF_INTERLEVEL_FOLLOWER = BIT(29); // will travel with the player
// of where the monster is at on the level
const uint64_t MF_DEMONIC_GUARDIAN = BIT(30); // is a demonic_guardian
const uint64_t MF_NAME_SPECIES = BIT(31); // mname should be used for corpses as well,
- // preventing "human corpse of halfling"
- // Note: at least name flags get passed in a 32-bit variable
- // (fill_out_corpse()), and perhaps other flags as well. Be
- // careful when extending.
+const uint64_t MF_NAME_ZOMBIE = BIT(32); // mname replaces zombies/skeletons, use
+ // only for already zombified monsters
#endif