diff options
author | Adam Borowski <kilobyte@angband.pl> | 2011-02-22 13:21:13 +0100 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2011-02-22 16:47:25 +0100 |
commit | 3fe356921f813e9e07d72971a553d904ab31c27a (patch) | |
tree | d6f3fdfc8232bf181691c3ea9cdee25ad4ffe1e2 /crawl-ref/source/mon-flags.h | |
parent | 250275da088828fc888af67788a07564d8fbb930 (diff) | |
download | crawl-ref-3fe356921f813e9e07d72971a553d904ab31c27a.tar.gz crawl-ref-3fe356921f813e9e07d72971a553d904ab31c27a.zip |
Monster flag n_zom to allow redefining zombies.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r-- | crawl-ref/source/mon-flags.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h index fe8fce0517..d8e2002138 100644 --- a/crawl-ref/source/mon-flags.h +++ b/crawl-ref/source/mon-flags.h @@ -203,9 +203,7 @@ const uint64_t MF_INTERLEVEL_FOLLOWER = BIT(29); // will travel with the player // of where the monster is at on the level const uint64_t MF_DEMONIC_GUARDIAN = BIT(30); // is a demonic_guardian const uint64_t MF_NAME_SPECIES = BIT(31); // mname should be used for corpses as well, - // preventing "human corpse of halfling" - // Note: at least name flags get passed in a 32-bit variable - // (fill_out_corpse()), and perhaps other flags as well. Be - // careful when extending. +const uint64_t MF_NAME_ZOMBIE = BIT(32); // mname replaces zombies/skeletons, use + // only for already zombified monsters #endif |