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authorAdam Borowski <kilobyte@angband.pl>2014-01-18 05:18:01 +0100
committerAdam Borowski <kilobyte@angband.pl>2014-01-18 08:44:55 +0100
commit84bb0ee178be6f6337c1b9919480bf2452494499 (patch)
treed9c9cedfd60c6b66977239545f72b77f421e22ad /crawl-ref/source/mon-flags.h
parente2b55cde40bef0e125a9d1fa3b2f51130439ab1f (diff)
downloadcrawl-ref-84bb0ee178be6f6337c1b9919480bf2452494499.tar.gz
crawl-ref-84bb0ee178be6f6337c1b9919480bf2452494499.zip
Remove an unused monster class flag.
Was used only by spirits, who themselves never hit the game.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r--crawl-ref/source/mon-flags.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h
index ec0bdc7888..945b08be55 100644
--- a/crawl-ref/source/mon-flags.h
+++ b/crawl-ref/source/mon-flags.h
@@ -121,8 +121,7 @@ const uint64_t M_FAKE_SPELLS = (uint64_t)1<<35;
// always leaves a corpse
const uint64_t M_ALWAYS_CORPSE = (uint64_t)1<<36;
-// is constantly "fleeing"
-const uint64_t M_FLEEING = (uint64_t)1<<37;
+// 1<<37
// is an artificial being
const uint64_t M_ARTIFICIAL = (uint64_t)1<<38;