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authorAdam Borowski <kilobyte@angband.pl>2012-06-03 18:47:42 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-06-03 19:22:13 +0200
commit9515ce7c46e11777d9413ae6cb3dfd63a38f5489 (patch)
treefe1d6544ebc0548c3eb6dc9d79f2dd134b488bf7 /crawl-ref/source/mon-flags.h
parente60b4c92f7bc0921fed63e07a3287b38f5c43e53 (diff)
downloadcrawl-ref-9515ce7c46e11777d9413ae6cb3dfd63a38f5489.tar.gz
crawl-ref-9515ce7c46e11777d9413ae6cb3dfd63a38f5489.zip
Actually remove a monster flag instead of commenting it out.
I first commented it out, as it seemed to be "not used yet", and only then checked that it's not used anymore.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r--crawl-ref/source/mon-flags.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h
index 166fa9c2d9..a64b1a92db 100644
--- a/crawl-ref/source/mon-flags.h
+++ b/crawl-ref/source/mon-flags.h
@@ -205,8 +205,6 @@ const uint64_t MF_NAME_DESCRIPTOR = BIT(27); // mname should be treated with
const uint64_t MF_NAME_DEFINITE = BIT(28); // give this monster the definite "the"
// article, instead of the indefinite "a"
// article.
-//const uint64_t MF_INTERLEVEL_FOLLOWER = BIT(29); // will travel with the player regardless
- // of where the monster is at on the level
const uint64_t MF_DEMONIC_GUARDIAN = BIT(30); // is a demonic_guardian
const uint64_t MF_NAME_SPECIES = BIT(31); // mname should be used for corpses as well,
const uint64_t MF_NAME_ZOMBIE = BIT(32); // mname replaces zombies/skeletons, use