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author | Adam Borowski <kilobyte@angband.pl> | 2012-06-03 18:47:42 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-06-03 19:22:13 +0200 |
commit | 9515ce7c46e11777d9413ae6cb3dfd63a38f5489 (patch) | |
tree | fe1d6544ebc0548c3eb6dc9d79f2dd134b488bf7 /crawl-ref/source/mon-flags.h | |
parent | e60b4c92f7bc0921fed63e07a3287b38f5c43e53 (diff) | |
download | crawl-ref-9515ce7c46e11777d9413ae6cb3dfd63a38f5489.tar.gz crawl-ref-9515ce7c46e11777d9413ae6cb3dfd63a38f5489.zip |
Actually remove a monster flag instead of commenting it out.
I first commented it out, as it seemed to be "not used yet", and only then
checked that it's not used anymore.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r-- | crawl-ref/source/mon-flags.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h index 166fa9c2d9..a64b1a92db 100644 --- a/crawl-ref/source/mon-flags.h +++ b/crawl-ref/source/mon-flags.h @@ -205,8 +205,6 @@ const uint64_t MF_NAME_DESCRIPTOR = BIT(27); // mname should be treated with const uint64_t MF_NAME_DEFINITE = BIT(28); // give this monster the definite "the" // article, instead of the indefinite "a" // article. -//const uint64_t MF_INTERLEVEL_FOLLOWER = BIT(29); // will travel with the player regardless - // of where the monster is at on the level const uint64_t MF_DEMONIC_GUARDIAN = BIT(30); // is a demonic_guardian const uint64_t MF_NAME_SPECIES = BIT(31); // mname should be used for corpses as well, const uint64_t MF_NAME_ZOMBIE = BIT(32); // mname replaces zombies/skeletons, use |