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author | Neil Moore <neil@s-z.org> | 2011-10-20 22:14:18 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2011-12-10 16:03:53 -0500 |
commit | b368a4625bff52be3b5ff531d2593cfdb4438fcb (patch) | |
tree | 93fc216860567f2498386f5007c195f7e4a04489 /crawl-ref/source/mon-flags.h | |
parent | 9a1be99c5a1a5a9e6902945dd67855aa76090b73 (diff) | |
download | crawl-ref-b368a4625bff52be3b5ff531d2593cfdb4438fcb.tar.gz crawl-ref-b368a4625bff52be3b5ff531d2593cfdb4438fcb.zip |
Add name_nocorpse flag.
The flag causes the mname to be ignored for corpses. Apply it to a
number of vault creatures such as "hungry kobold" and "terrified
wizard", since those adjectives don't accurately describe the corpse.
Some edge cases are debatable: "febrile human" has name_nocorpse
but "sickly human" does not.
Also apply n_spe to some other vault creatures, so e.g. "greater ghost
moth corpse" doesn't always get "the".
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r-- | crawl-ref/source/mon-flags.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h index 669e505a6d..c3426cb8ab 100644 --- a/crawl-ref/source/mon-flags.h +++ b/crawl-ref/source/mon-flags.h @@ -210,5 +210,5 @@ const uint64_t MF_NAME_ZOMBIE = BIT(32); // mname replaces zombies/skele // only for already zombified monsters const uint64_t MF_SENSED = BIT(33); // Player has been warned // about this monster being nearby. - +const uint64_t MF_NAME_NOCORPSE = BIT(34); // mname should not be used for corpses #endif |