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authorRaphael Langella <raphael.langella@gmail.com>2011-09-03 09:21:16 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-09-05 23:20:16 +0200
commitd0581dac36a63b74415f26930d89b6d586fed4ed (patch)
treeb55b4a70a1f221c878d6cc503839831db1dd1865 /crawl-ref/source/mon-flags.h
parent24a352c91eed6991927e31a292f9fbbeba3117f1 (diff)
downloadcrawl-ref-d0581dac36a63b74415f26930d89b6d586fed4ed.tar.gz
crawl-ref-d0581dac36a63b74415f26930d89b6d586fed4ed.zip
Clean up all the old mimic code.
There's no such thing as an unknown mimic monster anymore. Also rename the MF_KNOWN_MIMIC monster flag to MF_KNOWN_SHIFTER since it's only used for shapeshifter now. For upgraded games, existing unknown mimics will all be revealed.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r--crawl-ref/source/mon-flags.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h
index 695788a38b..0fe1caefbc 100644
--- a/crawl-ref/source/mon-flags.h
+++ b/crawl-ref/source/mon-flags.h
@@ -148,8 +148,7 @@ const uint64_t MF_TAKING_STAIRS = BIT(2); // is following player through s
const uint64_t MF_INTERESTING = BIT(3); // Player finds monster interesting
const uint64_t MF_SEEN = BIT(4); // Player has already seen monster
-const uint64_t MF_KNOWN_MIMIC = BIT(5); // Mimic that has taken a swing at the PC,
- // or that the player has inspected with ?
+const uint64_t MF_KNOWN_SHIFTER = BIT(5); // A known shapeshifter.
const uint64_t MF_BANISHED = BIT(6); // Monster that has been banished.
const uint64_t MF_HARD_RESET = BIT(7); // Summoned, should not drop gear on reset