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author | Adam Borowski <kilobyte@angband.pl> | 2013-11-26 10:39:08 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-27 00:51:03 +0100 |
commit | e9f04152f692786698ac769cb448d1c871d6bca9 (patch) | |
tree | 8434a692fc527ba10d51ff135ff9429a4b7f433b /crawl-ref/source/mon-flags.h | |
parent | 21bfb98905bc6b7aba60f273e60605455d84b42c (diff) | |
download | crawl-ref-e9f04152f692786698ac769cb448d1c871d6bca9.tar.gz crawl-ref-e9f04152f692786698ac769cb448d1c871d6bca9.zip |
Make ENCH_SLEEPY a flag rather an enchantment.
This way it can get cleared a lot faster: we have a loop to remove it from
every monster every turn, which shows up this prominently on qw profiles:
[4] 59.6 0.07 14.57 21662 handle_monsters(bool) [4]
0.31 9.15 1263185/2072593 monster::del_ench(enchant_type, bool, bool)
This commit merely optimizes it without improving the complexity: inventing
some field last_slept could allow setting this only when the monster gets
hibernated. For now I went the easy but lame way; having the query
encapsulated means a stronger optimization can be done easier.
Diffstat (limited to 'crawl-ref/source/mon-flags.h')
-rw-r--r-- | crawl-ref/source/mon-flags.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-flags.h b/crawl-ref/source/mon-flags.h index 3dad7dfcaf..68a860cc5a 100644 --- a/crawl-ref/source/mon-flags.h +++ b/crawl-ref/source/mon-flags.h @@ -235,4 +235,5 @@ const uint64_t MF_NAME_NOCORPSE = BIT(34); // mname should not be used for const uint64_t MF_SEEN_RANGED = BIT(35); // known to have a ranged attack const uint64_t MF_POLYMORPHED = BIT(36); // this monster has been polymorphed. +const uint64_t MF_JUST_SLEPT = BIT(37); // just got hibernated/slept #endif |