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authorDracoOmega <draco_omega@live.com>2014-03-15 16:47:32 -0230
committerDracoOmega <draco_omega@live.com>2014-03-15 16:47:32 -0230
commit31f22114d75cadd5ce1aefdf3390a7a36b188710 (patch)
tree964bfc1f7ae9ab34fab1947779b9028e86c8b602 /crawl-ref/source/mon-gear.cc
parent1ac5a4c7c0a05ff1f2f8ffc8abbdefb87cdccaee (diff)
downloadcrawl-ref-31f22114d75cadd5ce1aefdf3390a7a36b188710.tar.gz
crawl-ref-31f22114d75cadd5ce1aefdf3390a7a36b188710.zip
A few gargoyle monster tweaks
For consistency both with player gargoyles and war gargoyles (and fewer messages), remove the bite and claw aux attacks from plain and molten gargoyles and buff their primary attack a bit instead. Improve their starting weapons (no clubs) and raise HD a little. Also normalize resists among the three types (plain and molten get their rPois+ upgraded to rPois+++ to match war gargoyles and other constructs, while plain gargoyles' rElec++ is downgraded to rElec+ to match the others).
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r--crawl-ref/source/mon-gear.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc
index c6fb9635de..bea4e7d27b 100644
--- a/crawl-ref/source/mon-gear.cc
+++ b/crawl-ref/source/mon-gear.cc
@@ -1505,10 +1505,10 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false,
case MONS_GARGOYLE:
case MONS_MOLTEN_GARGOYLE:
item.base_type = OBJ_WEAPONS;
- item.sub_type = random_choose_weighted(15, WPN_CLUB,
- 10, WPN_MACE,
+ item.sub_type = random_choose_weighted(15, WPN_MACE,
10, WPN_FLAIL,
- 1, WPN_MORNINGSTAR,
+ 5, WPN_MORNINGSTAR,
+ 2, WPN_DIRE_FLAIL,
0);
break;