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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2014-04-13 03:25:21 +0200 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-05 21:27:51 -0400 |
commit | 3da635bd8450af0fddbfd5c182afe593938136f2 (patch) | |
tree | 3f33a49f2a40312fec9b1cebd3a5fa09ec506ff1 /crawl-ref/source/mon-gear.cc | |
parent | 332536bcd766995a9ad19bd580f9ad96df1e0863 (diff) | |
download | crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.tar.gz crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.zip |
Rename "bow" to "shortbow"
For a clear distinction of "bows" the skill, and from "longbow" the weapon.
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r-- | crawl-ref/source/mon-gear.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index e4deb67d80..8445e983ca 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -514,7 +514,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, item.base_type = OBJ_WEAPONS; item.sub_type = random_choose_weighted( 22, WPN_LONG_SWORD, 22, WPN_SHORT_SWORD, 17, WPN_SCIMITAR, - 17, WPN_BOW, 5, WPN_LONGBOW, + 17, WPN_SHORTBOW, 5, WPN_LONGBOW, 0); break; @@ -582,7 +582,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, else { item.sub_type = random_choose_weighted(3, WPN_CROSSBOW, - 2, WPN_BOW, + 2, WPN_SHORTBOW, 1, WPN_LONGBOW, 0); } @@ -884,7 +884,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, case MONS_CENTAUR: case MONS_CENTAUR_WARRIOR: item.base_type = OBJ_WEAPONS; - item.sub_type = WPN_BOW; + item.sub_type = WPN_SHORTBOW; if (mon->type == MONS_CENTAUR_WARRIOR && one_chance_in(3)) item.sub_type = WPN_LONGBOW; break; @@ -951,7 +951,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, { item.base_type = OBJ_WEAPONS; item.sub_type = random_choose(WPN_SLING, - WPN_BOW, + WPN_SHORTBOW, WPN_LONGBOW, -1); break; @@ -1257,7 +1257,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, 5, WPN_TRIDENT, 3, WPN_SPEAR, 2, WPN_GLAIVE, - 5, WPN_BOW, + 5, WPN_SHORTBOW, 0); if (is_range_weapon(item)) @@ -1449,7 +1449,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, item.sub_type = random2(NUM_WEAPONS); while ((melee_only && (item.sub_type == WPN_BLOWGUN || item.sub_type == WPN_CROSSBOW - || item.sub_type == WPN_BOW + || item.sub_type == WPN_SHORTBOW || item.sub_type == WPN_LONGBOW)) || item.sub_type == WPN_STAFF || item.sub_type == WPN_ROD |