diff options
author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-16 13:23:14 -0600 |
---|---|---|
committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-16 13:35:30 -0600 |
commit | 9e1720a57db93c2fd467ae6980e0d72588939dbe (patch) | |
tree | 0c38bdff54bdda5673fa2403e40ad0bf06fbde30 /crawl-ref/source/mon-gear.cc | |
parent | a4e4665dfb57df43aaff085f34ce9e553d083f1c (diff) | |
download | crawl-ref-9e1720a57db93c2fd467ae6980e0d72588939dbe.tar.gz crawl-ref-9e1720a57db93c2fd467ae6980e0d72588939dbe.zip |
More adjustments to hell knight / unique weapon sets (MarvinPA).
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r-- | crawl-ref/source/mon-gear.cc | 53 |
1 files changed, 46 insertions, 7 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index 3744020ea0..2f6cd14efc 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -1030,6 +1030,26 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, 7, WPN_DEMON_BLADE, 7, WPN_DEMON_TRIDENT, 0); + if (x_chance_in_y(5, 9)) + level = MAKE_GOOD_ITEM; + break; + + case MONS_HELL_KNIGHT: + force_item = true; + item.base_type = OBJ_WEAPONS; + item.sub_type = random_choose(WPN_DEMON_WHIP, + WPN_DEMON_BLADE, + WPN_DEMON_TRIDENT, + WPN_HALBERD, + WPN_GLAIVE, + WPN_WAR_AXE, + WPN_GREAT_MACE, + WPN_BATTLEAXE, + WPN_LONG_SWORD, + WPN_SCIMITAR, + WPN_GREAT_SWORD, + WPN_BROAD_AXE, + -1); if (x_chance_in_y(5, 9)) { @@ -1046,16 +1066,10 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, item.plus2 += random2(6); break; - case MONS_HELL_KNIGHT: - case MONS_MAUD: - case MONS_FREDERICK: case MONS_MARGERY: force_item = true; item.base_type = OBJ_WEAPONS; - item.sub_type = random_choose_weighted(3, WPN_DEMON_WHIP, - 4, WPN_DEMON_BLADE, - 4, WPN_DEMON_TRIDENT, - 5, WPN_HALBERD, + item.sub_type = random_choose_weighted(5, WPN_HALBERD, 5, WPN_GLAIVE, 6, WPN_WAR_AXE, 6, WPN_GREAT_MACE, @@ -1064,6 +1078,9 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, 8, WPN_SCIMITAR, 8, WPN_GREAT_SWORD, 9, WPN_BROAD_AXE, + 10, WPN_DEMON_WHIP, + 13, WPN_DEMON_BLADE, + 14, WPN_DEMON_TRIDENT, 0); if (x_chance_in_y(5, 9)) @@ -1081,6 +1098,26 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, item.plus2 += random2(6); break; + case MONS_FREDERICK: + case MONS_MAUD: + item.base_type = OBJ_WEAPONS; + item.sub_type = random_choose_weighted(5, WPN_HALBERD, + 5, WPN_GLAIVE, + 6, WPN_WAR_AXE, + 6, WPN_GREAT_MACE, + 7, WPN_BATTLEAXE, + 8, WPN_LONG_SWORD, + 8, WPN_SCIMITAR, + 8, WPN_GREAT_SWORD, + 9, WPN_BROAD_AXE, + 10, WPN_BASTARD_SWORD, + 13, WPN_EVENINGSTAR, + 14, WPN_DEMON_TRIDENT, + 0); + if (x_chance_in_y(5, 9)) + level = MAKE_GOOD_ITEM; + break; + case MONS_FIRE_GIANT: item.base_type = OBJ_WEAPONS; item.sub_type = WPN_GREAT_SWORD; @@ -1498,6 +1535,8 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, item.sub_type = random_choose(WPN_DEMON_WHIP, WPN_DEMON_BLADE, WPN_DEMON_TRIDENT, + WPN_MORNINGSTAR, + WPN_BROAD_AXE, -1); level = MAKE_GOOD_ITEM; break; |