diff options
author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-03 10:45:58 -0700 |
---|---|---|
committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-03 10:48:15 -0700 |
commit | f98009f105f0121d967247bba000e4286af429de (patch) | |
tree | ae3b92f1755e455f77b010b510172012ee6260ed /crawl-ref/source/mon-gear.cc | |
parent | 620cfe93cabe77ec160466b90e62bc1ea4fdcfad (diff) | |
download | crawl-ref-f98009f105f0121d967247bba000e4286af429de.tar.gz crawl-ref-f98009f105f0121d967247bba000e4286af429de.zip |
Nudge monster (molten) gargoyles; give them spells and maces.
They're now basically miniature war gargoyles, exactly as you'd hope.
Gargoyles now reappear in D at a smallish chance in troll depth (D:9-17);
molten gargoyles are now lava spawns in more places.
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r-- | crawl-ref/source/mon-gear.cc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index d1bd5515ea..057ededc14 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -1530,6 +1530,16 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false, level = MAKE_GOOD_ITEM; break; + case MONS_GARGOYLE: + case MONS_MOLTEN_GARGOYLE: + item.base_type = OBJ_WEAPONS; + item.sub_type = random_choose_weighted(15, WPN_CLUB, + 10, WPN_MACE, + 10, WPN_FLAIL, + 1, WPN_MORNINGSTAR, + 0); + break; + case MONS_WAR_GARGOYLE: item.base_type = OBJ_WEAPONS; if (one_chance_in(4)) |