summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-grow.cc
diff options
context:
space:
mode:
authorDracoOmega <draco_omega@live.com>2013-07-13 15:21:57 -0230
committerDracoOmega <draco_omega@live.com>2013-07-13 18:10:11 -0230
commit52968190ec632c869ac9732361746addd8633a8f (patch)
treef41021f57362c6972b733ebee0addcb83c62cf7a /crawl-ref/source/mon-grow.cc
parent842e249095e5fd8fd218c952d9e989acfd83ff2d (diff)
downloadcrawl-ref-52968190ec632c869ac9732361746addd8633a8f.tar.gz
crawl-ref-52968190ec632c869ac9732361746addd8633a8f.zip
Remove Deep Elf Soldiers (plus band/vault adjustments)
Stat-wise, these were virtually identical to orc wizards in every way (except for somewhat better equipment), very weak for the branch they appeared in, and simply a plain worse version of another common (and not-so-scary) monster already in that same branch. Vault-wise, most uses of soldiers have been replaced with fighters. Sometimes the total number of them was decreased a little, and in one case a very early vault was shifted deeper, though most cases seem like they could handle an outright buff without much of consequence changing. The contents of the deep elf bands that used them has been altered somewhat. Fighter and knight bands are somewhat smaller, with fighters taking up the largest part of the slack for the missing soldiers, but there is also an increased presence of (improved) mages, along with a few other tweaks. On the whole, there should be somewhat fewer elves together, but the ones that are present should be more notable.
Diffstat (limited to 'crawl-ref/source/mon-grow.cc')
-rw-r--r--crawl-ref/source/mon-grow.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-grow.cc b/crawl-ref/source/mon-grow.cc
index f18c6cfacd..1a0163c95e 100644
--- a/crawl-ref/source/mon-grow.cc
+++ b/crawl-ref/source/mon-grow.cc
@@ -45,7 +45,6 @@ static const monster_level_up mon_grow[] =
monster_level_up(MONS_NAGA, MONS_NAGA_WARRIOR),
monster_level_up(MONS_NAGA_MAGE, MONS_GREATER_NAGA),
- monster_level_up(MONS_DEEP_ELF_SOLDIER, MONS_DEEP_ELF_FIGHTER),
monster_level_up(MONS_DEEP_ELF_FIGHTER, MONS_DEEP_ELF_KNIGHT),
// Deep elf magi can become either summoners or conjurers.