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authorDracoOmega <draco_omega@live.com>2013-05-23 23:15:05 -0230
committerDracoOmega <draco_omega@live.com>2013-05-26 20:49:46 -0230
commit2190e9bcd54bc3c6b8dedeebb2b420c87d192572 (patch)
tree7c57bccf96cc5c1bf728322cd5825b3651279291 /crawl-ref/source/mon-info.h
parent96ea5a7a9b09dafa59ca49249e3606f885b75987 (diff)
downloadcrawl-ref-2190e9bcd54bc3c6b8dedeebb2b420c87d192572.tar.gz
crawl-ref-2190e9bcd54bc3c6b8dedeebb2b420c87d192572.zip
New status effect: Weak
This is in essence an anti-might: a reduction in the actor's melee damage output while the effect lasts. Currently it reduces monster melee damage by 33% (exactly cancelling out monster might), and player melee damage by 25%. This is not the inverse of player might, but I feared a subtractive reduction might be both too harsh early on while too ignorable later on. Quite possibly the numbers will need adjusting after playtesting. One potential concern is that its name overlaps somewhat with the internal naming for death from strength loss (ie: DEATH_BY_WEAKNESS), but I am not sure that it is ever displayed to the player by that name? (The status light is Collapsing, after all). If someone objects and has a better name to offer, be my guest. Elyvilon's Purification ability will remove weakness, though currently this is the only way to do so, aside from waiting it out.
Diffstat (limited to 'crawl-ref/source/mon-info.h')
-rw-r--r--crawl-ref/source/mon-info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-info.h b/crawl-ref/source/mon-info.h
index 226b604cfa..08f4f95594 100644
--- a/crawl-ref/source/mon-info.h
+++ b/crawl-ref/source/mon-info.h
@@ -92,6 +92,7 @@ enum monster_info_flags
MB_WATER_HOLD_DROWN,
MB_FLAYED,
MB_RETCHING,
+ MB_WEAK,
NUM_MB_FLAGS
};