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author | Shmuale Mark <shm.mark@gmail.com> | 2014-03-06 21:55:29 -0500 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-03-06 22:31:27 -0500 |
commit | 48382f717c41f581fc5c3b6014c686f840b3019a (patch) | |
tree | 32934f96376db9af3bc1b7090dd085c47956c397 /crawl-ref/source/mon-info.h | |
parent | fec218c2940d4f2f9f03297ab67a74ce059bf44a (diff) | |
download | crawl-ref-48382f717c41f581fc5c3b6014c686f840b3019a.tar.gz crawl-ref-48382f717c41f581fc5c3b6014c686f840b3019a.zip |
Try to make player ghost / pandemonium lord see invisible show up right.
Previously, it simply checked whether the base type had see invisible.
This was worthless in the case of panlords and ghosts, since whether
they could see invisble was based on info they got in their ghost_demon
struct.
Diffstat (limited to 'crawl-ref/source/mon-info.h')
-rw-r--r-- | crawl-ref/source/mon-info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-info.h b/crawl-ref/source/mon-info.h index 3671526dbb..6229d2ea04 100644 --- a/crawl-ref/source/mon-info.h +++ b/crawl-ref/source/mon-info.h @@ -210,6 +210,7 @@ struct monster_info : public monster_info_base short damage; short ac; monster_type acting_part; + bool can_sinv; } ghost; } u; |