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authorDracoOmega <draco_omega@live.com>2013-06-12 18:41:45 -0230
committerDracoOmega <draco_omega@live.com>2013-06-24 02:21:01 -0230
commit581bb0a6783789181c6b80e42bd7bcabb34f4b9c (patch)
tree035c08de4dc05ad70efea07f134d103c4a18e890 /crawl-ref/source/mon-info.h
parent4b864096be4e8e1cfd2ba8e5f34788ffec595333 (diff)
downloadcrawl-ref-581bb0a6783789181c6b80e42bd7bcabb34f4b9c.tar.gz
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Secondary effect for Control Winds: boost ally missile accuracy
Allies monsters within a few squares of someone with Control Winds active now get a boost to their accuracy with missile and thrown weapons, so long as the enchantment lasts. This doesn't currently affect spells, and I'm not sure it should. Somewhat awkwardly, it also doesn't affect things like manticore spines, due to seperate codepaths. Perhaps this effect should actually be checked in the beam code itself?
Diffstat (limited to 'crawl-ref/source/mon-info.h')
-rw-r--r--crawl-ref/source/mon-info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-info.h b/crawl-ref/source/mon-info.h
index 6203430da0..a4f154f7ed 100644
--- a/crawl-ref/source/mon-info.h
+++ b/crawl-ref/source/mon-info.h
@@ -95,6 +95,7 @@ enum monster_info_flags
MB_WEAK,
MB_DIMENSION_ANCHOR,
MB_CONTROL_WINDS,
+ MB_WIND_AIDED,
NUM_MB_FLAGS
};