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authorDracoOmega <draco_omega@live.com>2013-05-25 17:29:56 -0230
committerDracoOmega <draco_omega@live.com>2013-05-26 20:52:12 -0230
commitd2a9146ba3fe556645206480935a40f7b30ec2a9 (patch)
tree75cc91cb3f6be63fcd02206f9e42d3feef0fd731 /crawl-ref/source/mon-info.h
parenta573cb61e8af04fa6ed1ff18897d59c159902dc8 (diff)
downloadcrawl-ref-d2a9146ba3fe556645206480935a40f7b30ec2a9.tar.gz
crawl-ref-d2a9146ba3fe556645206480935a40f7b30ec2a9.zip
New monster spell: Dimension Anchor
This is a resistable hex (though harder to resist than average) which prevents the target from teleporting or blinking while it lasts. It also cancels the effect of phase shift and prevents recasting it for the duration. Gameplay-wise, this seems less relevant, but when the spell talks of anchoring you in space, it seems that another spell which causes you to partially leave the plane you're on should also be blocked. I am not strongly attached to this facet of the spell if people consider it bad, though.
Diffstat (limited to 'crawl-ref/source/mon-info.h')
-rw-r--r--crawl-ref/source/mon-info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-info.h b/crawl-ref/source/mon-info.h
index 08f4f95594..6ad37e658b 100644
--- a/crawl-ref/source/mon-info.h
+++ b/crawl-ref/source/mon-info.h
@@ -93,6 +93,7 @@ enum monster_info_flags
MB_FLAYED,
MB_RETCHING,
MB_WEAK,
+ MB_DIMENSION_ANCHOR,
NUM_MB_FLAGS
};