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authorDracoOmega <draco_omega@live.com>2014-01-23 15:42:02 -0330
committerDracoOmega <draco_omega@live.com>2014-01-28 02:31:17 -0330
commitdd4bd0d329a67085d6c9b0faecbfb1fcf2957eec (patch)
tree9cc4f323c3c82ea47ce06c99f07aab7b53429eaf /crawl-ref/source/mon-info.h
parent487b75a77a18d6c10fa492c9f06a046d0298509c (diff)
downloadcrawl-ref-dd4bd0d329a67085d6c9b0faecbfb1fcf2957eec.tar.gz
crawl-ref-dd4bd0d329a67085d6c9b0faecbfb1fcf2957eec.zip
Add a simple monster implementation of manticore barb damage
I'm not sure this is really necessary and cannot operate the same as the player's in any case, since monsters don't really know how to stand still. Thus theirs will wear off even when stationary (though moving accelerates the process as they take damage). It might just be simpler to make the monster bleed or something, instead of this extra code for an effect that will rarely happen or be meaningful (though manticores have already been suggested as a possible player summon several times, so....)
Diffstat (limited to 'crawl-ref/source/mon-info.h')
-rw-r--r--crawl-ref/source/mon-info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-info.h b/crawl-ref/source/mon-info.h
index 158b37a7d6..b19a79a251 100644
--- a/crawl-ref/source/mon-info.h
+++ b/crawl-ref/source/mon-info.h
@@ -107,6 +107,7 @@ enum monster_info_flags
MB_FIRE_VULN,
MB_TORNADO,
MB_TORNADO_COOLDOWN,
+ MB_BARBS,
NUM_MB_FLAGS
};