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authorRaphael Langella <raphael.langella@gmail.com>2011-02-25 16:38:13 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-02-25 20:23:25 +0100
commit49c7d7c909952821419829c910f2d0a8472bf229 (patch)
tree6446777c9a197a8dab5b6d3e803963fa5aec9312 /crawl-ref/source/mon-pathfind.cc
parent1990be2cce1a69ebff37f86a9e3543bdc1ac9e6d (diff)
downloadcrawl-ref-49c7d7c909952821419829c910f2d0a8472bf229.tar.gz
crawl-ref-49c7d7c909952821419829c910f2d0a8472bf229.zip
Improve clinging pathfinding.
Diffstat (limited to 'crawl-ref/source/mon-pathfind.cc')
-rw-r--r--crawl-ref/source/mon-pathfind.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-pathfind.cc b/crawl-ref/source/mon-pathfind.cc
index 8c9de58eb1..8b97759df2 100644
--- a/crawl-ref/source/mon-pathfind.cc
+++ b/crawl-ref/source/mon-pathfind.cc
@@ -443,8 +443,7 @@ int monster_pathfind::mons_travel_cost(coord_def npos)
const monster_type mt = mons_base_type(mons);
const bool ground_level = !mons_airborne(mt, -1, false)
&& !(mons->can_cling_to_walls()
- && cell_is_clingable(pos)
- && cell_can_cling_to(pos, npos));
+ && cell_is_clingable(npos));
// Travelling through water, entering or leaving water is more expensive
// for non-amphibious monsters, so they'll avoid it where possible.