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author | DracoOmega <draco_omega@live.com> | 2013-02-05 20:02:03 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2013-03-03 17:06:46 -0330 |
commit | 7f122b9c1a71e8b19da7abb5570002bd38a7d26e (patch) | |
tree | 3b4d5e49ebebae4713261787324198ef98ab0487 /crawl-ref/source/mon-pathfind.cc | |
parent | dca8a20a79645afecb7801a8e547e218ff16222e (diff) | |
download | crawl-ref-7f122b9c1a71e8b19da7abb5570002bd38a7d26e.tar.gz crawl-ref-7f122b9c1a71e8b19da7abb5570002bd38a7d26e.zip |
Add Vault Sentinels
These are individuals charged with patroling the Vaults branch and keeping
it alert for intruders. They have two abilities:
They can blow on a signal horn, which generates a lot of noise and thus will
wake creatures up and possibly attract them to the sentinel's location.
They can cast Sentinel's Mark, which is a hex that makes all awake creatures
on a level (especially those of normal or better intelligence) aware of the
player's current location at all times. Which means that, no matter where you
are, the level will come hunting for you.
Stat-wise, they are fairly unremarkable fighters with average equipment,
but have a 1 in 3 chance of also spawning with a crossbow.
Diffstat (limited to 'crawl-ref/source/mon-pathfind.cc')
-rw-r--r-- | crawl-ref/source/mon-pathfind.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-pathfind.cc b/crawl-ref/source/mon-pathfind.cc index 658d03d84e..4f81116f80 100644 --- a/crawl-ref/source/mon-pathfind.cc +++ b/crawl-ref/source/mon-pathfind.cc @@ -66,6 +66,9 @@ int mons_tracking_range(const monster* mon) if (you.penance[GOD_ASHENZARI]) range *= 5; + if (mons_foe_is_marked(mon)) + range *= 5; + return range; } |