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authorAdam Borowski <kilobyte@angband.pl>2012-08-31 00:44:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-08-31 00:44:20 +0200
commita9eeb4a370e85069c25286e5cedc9682d5d04b2e (patch)
tree450c0ccd5f5353553d5b96edee2850623dffcc03 /crawl-ref/source/mon-pathfind.cc
parent57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5 (diff)
parent35613e094ca5d0be028ee9261afebf3e35faa563 (diff)
downloadcrawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.tar.gz
crawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.zip
Merge branch 'master' into glasnost
Yay for conflicts galore (wax removal, std:: purge, tileidx changes).
Diffstat (limited to 'crawl-ref/source/mon-pathfind.cc')
-rw-r--r--crawl-ref/source/mon-pathfind.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/mon-pathfind.cc b/crawl-ref/source/mon-pathfind.cc
index 31ac4bfacf..658d03d84e 100644
--- a/crawl-ref/source/mon-pathfind.cc
+++ b/crawl-ref/source/mon-pathfind.cc
@@ -233,7 +233,7 @@ bool monster_pathfind::calc_path_to_neighbours()
continue;
#ifdef DEBUG_PATHFIND
- mprf("old dist: %d, new dist: %d, infinite: %d", old_dist, distance,
+ mprf("old dist: %d, new dist: %d, infinite: %d", old_dist, distance2,
INFINITE_DISTANCE);
#endif
// If the new distance is better than the old one (initialised with
@@ -298,7 +298,7 @@ bool monster_pathfind::get_best_position()
if (i > min_length)
min_length = i;
- std::vector<coord_def> &vec = hash[i];
+ vector<coord_def> &vec = hash[i];
// Pick the last position pushed into the vector as it's most
// likely to be close to the target.
pos = vec[vec.size()-1];
@@ -322,12 +322,12 @@ bool monster_pathfind::get_best_position()
// Using the prev vector backtrack from start to target to find all steps to
// take along the shortest path.
-std::vector<coord_def> monster_pathfind::backtrack()
+vector<coord_def> monster_pathfind::backtrack()
{
#ifdef DEBUG_PATHFIND
mpr("Backtracking...");
#endif
- std::vector<coord_def> path;
+ vector<coord_def> path;
pos = target;
path.push_back(pos);
@@ -362,15 +362,15 @@ std::vector<coord_def> monster_pathfind::backtrack()
// This is done because Crawl's pathfinding - once a target is in sight and easy
// reach - is both very robust and natural, especially if we want to flexibly
// avoid plants and other monsters in the way.
-std::vector<coord_def> monster_pathfind::calc_waypoints()
+vector<coord_def> monster_pathfind::calc_waypoints()
{
- std::vector<coord_def> path = backtrack();
+ vector<coord_def> path = backtrack();
// If no path found, nothing to be done.
if (path.empty())
return path;
- std::vector<coord_def> waypoints;
+ vector<coord_def> waypoints;
pos = path[0];
#ifdef DEBUG_PATHFIND
@@ -512,7 +512,7 @@ void monster_pathfind::update_pos(coord_def npos, int total)
// then call_add_new_pos.
int old_total = dist[npos.x][npos.y] + estimated_cost(npos);
- std::vector<coord_def> &vec = hash[old_total];
+ vector<coord_def> &vec = hash[old_total];
for (unsigned int i = 0; i < vec.size(); i++)
{
if (vec[i] == npos)