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authorRaphael Langella <raphael.langella@gmail.com>2011-02-24 14:52:37 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-02-24 19:21:03 +0100
commit61fa7851b5e5106d8b7b42e215bd5916993eef9a (patch)
treed25f144959e8a26e8169c84da7f2791429ec4f0e /crawl-ref/source/mon-pathfind.h
parentb67fc5b31cdc807399a27c62a223da5b58f1e4f1 (diff)
downloadcrawl-ref-61fa7851b5e5106d8b7b42e215bd5916993eef9a.tar.gz
crawl-ref-61fa7851b5e5106d8b7b42e215bd5916993eef9a.zip
Allow wall clinging when on liquefied ground.
Preventing it isn't very interseting, and allowing it makes the code much simpler.
Diffstat (limited to 'crawl-ref/source/mon-pathfind.h')
-rw-r--r--crawl-ref/source/mon-pathfind.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-pathfind.h b/crawl-ref/source/mon-pathfind.h
index ffe9c5e5e6..2bfeca75ad 100644
--- a/crawl-ref/source/mon-pathfind.h
+++ b/crawl-ref/source/mon-pathfind.h
@@ -42,9 +42,6 @@ protected:
// Our destination, and the current position we're looking at.
coord_def start, target, pos;
- // Can the actor cling at the current positon.
- bool clinging;
-
// If false, do not move diagonally along the path.
bool allow_diagonals;