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author | Raphael Langella <raphael.langella@gmail.com> | 2011-02-24 14:52:37 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-02-24 19:21:03 +0100 |
commit | 61fa7851b5e5106d8b7b42e215bd5916993eef9a (patch) | |
tree | d25f144959e8a26e8169c84da7f2791429ec4f0e /crawl-ref/source/mon-pathfind.h | |
parent | b67fc5b31cdc807399a27c62a223da5b58f1e4f1 (diff) | |
download | crawl-ref-61fa7851b5e5106d8b7b42e215bd5916993eef9a.tar.gz crawl-ref-61fa7851b5e5106d8b7b42e215bd5916993eef9a.zip |
Allow wall clinging when on liquefied ground.
Preventing it isn't very interseting, and allowing it makes the code much simpler.
Diffstat (limited to 'crawl-ref/source/mon-pathfind.h')
-rw-r--r-- | crawl-ref/source/mon-pathfind.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-pathfind.h b/crawl-ref/source/mon-pathfind.h index ffe9c5e5e6..2bfeca75ad 100644 --- a/crawl-ref/source/mon-pathfind.h +++ b/crawl-ref/source/mon-pathfind.h @@ -42,9 +42,6 @@ protected: // Our destination, and the current position we're looking at. coord_def start, target, pos; - // Can the actor cling at the current positon. - bool clinging; - // If false, do not move diagonally along the path. bool allow_diagonals; |