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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-28 20:56:06 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-28 20:57:43 -0600
commit48b6b74a6bfb8ca04f1fd8a20312c601c696a3a9 (patch)
tree47578798b5fb3f6cfbaefeb8ecfaf54cd4c1b7fc /crawl-ref/source/mon-pick-data.h
parent65184688852682d5c8c5e0de144f5489b5f31687 (diff)
downloadcrawl-ref-48b6b74a6bfb8ca04f1fd8a20312c601c696a3a9.tar.gz
crawl-ref-48b6b74a6bfb8ca04f1fd8a20312c601c696a3a9.zip
Don't randomly generate plain octopode enemies.
This was really only meant as an experiment dating back to before forest dispersal work, which proved to be about as interesting as a hat farm. You can still get randomly generated octopode zombies in the late game (possibly for now, alongside formicid and deep dwarf zombies despite their respective base monsters never generating randomly).
Diffstat (limited to 'crawl-ref/source/mon-pick-data.h')
-rw-r--r--crawl-ref/source/mon-pick-data.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-pick-data.h b/crawl-ref/source/mon-pick-data.h
index 400a7e3cfc..da90d0cbde 100644
--- a/crawl-ref/source/mon-pick-data.h
+++ b/crawl-ref/source/mon-pick-data.h
@@ -331,7 +331,6 @@ static const pop_entry pop_shoals[] =
{ 1, 7, 170, SEMI, MONS_SIREN },
{ 1, 7, 110, SEMI, MONS_CYCLOPS },
{ 1, 7, 375, FLAT, MONS_SHARK },
- { 1, 7, 145, FLAT, MONS_OCTOPODE },
{ 1, 7, 73, SEMI, MONS_KRAKEN },
{ 2, 8, 85, PEAK, MONS_ALLIGATOR_SNAPPING_TURTLE },
{ 1, 8, 265, SEMI, MONS_MERFOLK_IMPALER },
@@ -929,7 +928,6 @@ static const pop_entry pop_abyss[] =
{ 1, 4, 21, DOWN, MONS_SKY_BEAST },
{ 1, 5, 14, DOWN, MONS_KOBOLD_DEMONOLOGIST },
{ 1, 5, 8, FLAT, MONS_DEEP_DWARF_DEATH_KNIGHT },
- { 1, 5, 16, FLAT, MONS_OCTOPODE },
{ 1, 5, 4, FLAT, MONS_HELL_KNIGHT },
{ 1, 5, 4, FLAT, MONS_NECROMANCER },
{ 1, 5, 8, FLAT, MONS_WIZARD },
@@ -1332,7 +1330,6 @@ static const pop_entry pop_water_d[] =
{ 5, 24, 100, FLAT, MONS_GIANT_GOLDFISH },
{ 5, 16, 60, FLAT, MONS_ELECTRIC_EEL },
{ 7, 16, 185, PEAK, MONS_ELECTRIC_EEL },
- { 9, 27, 300, UP, MONS_OCTOPODE },
{ 9, 32, 200, SEMI, MONS_SHARK },
{ 11, 27, 600, UP, MONS_WATER_ELEMENTAL },
{ 0,0,0,FLAT,MONS_0 }