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authorShmuale Mark <shm.mark@gmail.com>2014-04-24 21:58:41 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-24 23:06:22 -0400
commit89cd1729901393a715455bbc7cd37db841a99b58 (patch)
tree749eb71732f428ce47b30364ddb3f4093006e07f /crawl-ref/source/mon-pick-data.h
parent6ef07e7555332feedebfac3b8b356fade8ca11dc (diff)
downloadcrawl-ref-89cd1729901393a715455bbc7cd37db841a99b58.tar.gz
crawl-ref-89cd1729901393a715455bbc7cd37db841a99b58.zip
Remove giant goldfish.
Given the problems with water monsters, the niche for "melee-only general placement" is already filled out by big fish on the low end for sewers and such and sharks on the higher end for Lair and Shoals. The spawn weights and vault placements have been pretty evenly split between the two.
Diffstat (limited to 'crawl-ref/source/mon-pick-data.h')
-rw-r--r--crawl-ref/source/mon-pick-data.h14
1 files changed, 5 insertions, 9 deletions
diff --git a/crawl-ref/source/mon-pick-data.h b/crawl-ref/source/mon-pick-data.h
index 557a69b193..375da7d033 100644
--- a/crawl-ref/source/mon-pick-data.h
+++ b/crawl-ref/source/mon-pick-data.h
@@ -1310,20 +1310,18 @@ static const struct { const pop_entry *pop; int count; } population_zombie[] =
static const pop_entry pop_water_generic[] =
{ // Generic water monsters
- { 1, 27, 150, FLAT, MONS_BIG_FISH },
- { 1, 27, 150, FLAT, MONS_GIANT_GOLDFISH },
+ { 1, 27, 225, FLAT, MONS_BIG_FISH },
{ 1, 27, 150, FLAT, MONS_ELECTRIC_EEL },
- { 1, 27, 200, FLAT, MONS_SHARK },
+ { 1, 27, 275, FLAT, MONS_SHARK },
{ 0,0,0,FLAT,MONS_0 }
};
static const pop_entry pop_water_d[] =
{ // Dungeon water monsters
- { 5, 22, 80, FLAT, MONS_BIG_FISH },
- { 5, 24, 100, FLAT, MONS_GIANT_GOLDFISH },
+ { 5, 22, 130, FLAT, MONS_BIG_FISH },
{ 5, 16, 60, FLAT, MONS_ELECTRIC_EEL },
{ 7, 16, 185, PEAK, MONS_ELECTRIC_EEL },
- { 9, 32, 200, SEMI, MONS_SHARK },
+ { 9, 32, 250, SEMI, MONS_SHARK },
{ 11, 27, 600, UP, MONS_WATER_ELEMENTAL },
{ 0,0,0,FLAT,MONS_0 }
};
@@ -1341,8 +1339,7 @@ static const pop_entry pop_water_depths[] =
static const pop_entry pop_water_swamp[] =
{ // Swamp water monsters
{ 1, 5, 600, FLAT, MONS_SWAMP_WORM },
- { 1, 5, 75, FLAT, MONS_BIG_FISH },
- { 1, 5, 75, FLAT, MONS_GIANT_GOLDFISH },
+ { 1, 5, 150, FLAT, MONS_BIG_FISH },
{ 1, 5, 900, FLAT, MONS_NO_MONSTER },
{ 0,0,0,FLAT,MONS_0 }
};
@@ -1357,7 +1354,6 @@ static const pop_entry pop_water_snake[] =
static const pop_entry pop_water_forest[] =
{ // Forest water monsters
{ 1, 5, 35, FLAT, MONS_BIG_FISH },
- { 1, 5, 110, FLAT, MONS_GIANT_GOLDFISH },
{ 1, 5, 125, FLAT, MONS_WATER_ELEMENTAL },
{ 1, 9, 120, SEMI, MONS_WATER_NYMPH },
{ 0,0,0,FLAT,MONS_0 }