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author | DracoOmega <draco_omega@live.com> | 2014-03-29 04:34:41 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2014-03-29 06:30:45 -0230 |
commit | 9da7ed46ab9e6172ce08c82ae2f39b8af391a8e4 (patch) | |
tree | cd7d93d914bae9f2c446d02544b7655905b2fd6b /crawl-ref/source/mon-pick-data.h | |
parent | 99265515602ada97be843aad379e759bd5d4b367 (diff) | |
download | crawl-ref-9da7ed46ab9e6172ce08c82ae2f39b8af391a8e4.tar.gz crawl-ref-9da7ed46ab9e6172ce08c82ae2f39b8af391a8e4.zip |
Some tweaks to Spider population weights
Throughout much of 0.14, and particularly since forest dispersal,
Spider has consistently lagged behind the other Lair rune branches in
overall threat. With deterministic poison formulas more stable for a
little while now, I think some of this discrepancy can be amended by
making the chance to encounter the higher tier threats in the branch
before the rune vault itself less vanishing (as has now been the case
in other branches for some months).
This is aimed at being a (relatively) conservative way to get a bit
more parity between all 4 branches without any changes to established
monsters or much adjustment to overall population.
Diffstat (limited to 'crawl-ref/source/mon-pick-data.h')
-rw-r--r-- | crawl-ref/source/mon-pick-data.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-pick-data.h b/crawl-ref/source/mon-pick-data.h index 5109de63dc..fab864216c 100644 --- a/crawl-ref/source/mon-pick-data.h +++ b/crawl-ref/source/mon-pick-data.h @@ -384,11 +384,10 @@ static const pop_entry pop_spider[] = { 1, 7, 690, FLAT, MONS_TARANTELLA }, { 0, 5, 258, UP, MONS_RED_WASP }, { 1, 5, 957, FLAT, MONS_WOLF_SPIDER }, - { 1, 5, 89, UP, MONS_EMPEROR_SCORPION }, - { 1, 5, 52, UP, MONS_FORMICID_VENOM_MAGE }, + { 2, 7, 190, SEMI, MONS_EMPEROR_SCORPION }, { 0, 10, 763, SEMI, MONS_DEMONIC_CRAWLER }, - { 2, 10, 89, PEAK, MONS_GHOST_MOTH }, - { 3, 9, 52, SEMI, MONS_MOTH_OF_WRATH }, + { 2, 10, 200, PEAK, MONS_GHOST_MOTH }, + { 2, 7, 155, SEMI, MONS_MOTH_OF_WRATH }, { 0,0,0,FLAT,MONS_0 } }; |