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author | tenofswords <mwclaws@gmail.com> | 2014-03-27 19:34:31 -0400 |
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committer | tenofswords <mwclaws@gmail.com> | 2014-03-27 19:34:31 -0400 |
commit | cbe865235fea0901219c31f507dc62a948a9373d (patch) | |
tree | 7850fac0c0be3951911b4fce92060a1af18b0f7e /crawl-ref/source/mon-pick-data.h | |
parent | 7d9ef9ce226a2e40fb43c85a67411a4faee89fba (diff) | |
download | crawl-ref-cbe865235fea0901219c31f507dc62a948a9373d.tar.gz crawl-ref-cbe865235fea0901219c31f507dc62a948a9373d.zip |
Abyss rune vault edits, misc. set/vault tweaks
Most prominently center on abyssal rune vaults.
Nearly every abyss rune vault should prominently use some variety of
Abyss-native monster now, instead of some just being a random challenge
in front of the rune in the midst of Abyss:3- being pretty dangerous in
and of itself. The siren has a fellow singing partner, the spatial
vortex shrine gains a maelstrom, the lightning spires get raiju, the
forest has rakshasas, and so on and so forth.
Also, continue the glacial phasing out of clay and stone golems,
and replace the awkwardly-banded super-rare naga mages with mana vipers.
Additionally, update some weird and wide monster sets, and auto-id
some non-random chaos and distortion brands on weapons from some vaults.
Diffstat (limited to 'crawl-ref/source/mon-pick-data.h')
-rw-r--r-- | crawl-ref/source/mon-pick-data.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/crawl-ref/source/mon-pick-data.h b/crawl-ref/source/mon-pick-data.h index 8a30418fc4..5887c254a5 100644 --- a/crawl-ref/source/mon-pick-data.h +++ b/crawl-ref/source/mon-pick-data.h @@ -857,7 +857,7 @@ static const pop_entry pop_abyss[] = { 1, 5, 30, FLAT, MONS_HELL_HOG }, { 1, 10, 16, SEMI, MONS_HELLEPHANT }, // Misc Undead - { 1, 5, 104, DOWN, MONS_SKELETON }, + { 1, 5, 110, DOWN, MONS_SKELETON }, { 1, 5, 104, DOWN, MONS_ZOMBIE }, { 1, 5, 42, FLAT, MONS_SIMULACRUM }, { 1, 4, 25, DOWN, MONS_WIGHT }, @@ -884,7 +884,7 @@ static const pop_entry pop_abyss[] = { 1, 5, 5, FLAT, MONS_DEEP_ELF_DEMONOLOGIST }, { 1, 5, 29, FLAT, MONS_BLINK_FROG }, { 1, 5, 4, DOWN, MONS_BASILISK }, - { 1, 5, 8, FLAT, MONS_NAGA_MAGE }, + { 1, 5, 8, FLAT, MONS_MANA_VIPER }, { 1, 5, 25, FLAT, MONS_GUARDIAN_SERPENT }, { 1, 8, 35, DOWN, MONS_INSUBSTANTIAL_WISP }, { 1, 5, 21, FLAT, MONS_VAPOUR }, @@ -922,12 +922,9 @@ static const pop_entry pop_abyss[] = { 1, 5, 8, FLAT, MONS_DEATH_DRAKE }, { 1, 5, 2, FLAT, MONS_SHADOW_DRAGON }, { 1, 5, 2, FLAT, MONS_QUICKSILVER_DRAGON }, - { 1, 5, 6, DOWN, MONS_CLAY_GOLEM }, - { 1, 5, 6, FLAT, MONS_STONE_GOLEM }, - { 1, 5, 6, FLAT, MONS_IRON_GOLEM }, { 1, 5, 2, FLAT, MONS_CRYSTAL_GUARDIAN }, { 1, 5, 1, FLAT, MONS_TOENAIL_GOLEM }, - { 1, 5, 6, FLAT, MONS_EARTH_ELEMENTAL }, + { 1, 5, 18, FLAT, MONS_EARTH_ELEMENTAL }, { 1, 5, 6, FLAT, MONS_FIRE_ELEMENTAL }, { 1, 5, 6, FLAT, MONS_AIR_ELEMENTAL }, { 1, 5, 6, FLAT, MONS_WATER_ELEMENTAL }, |