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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-03 16:16:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-03 16:16:06 +0000
commitba3d08acb430062418484ed3e778474cd3b9482b (patch)
treea01b36b1d63b8a3b6a20f851175c2df214b28aea /crawl-ref/source/mon-pick.cc
parentc4d32f0ab799f5dde968e6886961dd4ac26033b1 (diff)
downloadcrawl-ref-ba3d08acb430062418484ed3e778474cd3b9482b.tar.gz
crawl-ref-ba3d08acb430062418484ed3e778474cd3b9482b.zip
Implement harpyes. They ...
* appear in bands of 2-5 * use bat like movement * may steal (= destroy) the player's food. Still needs a tile. Also, actually use the M_BATTY flag instead of hardcoding batty monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7734 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-pick.cc')
-rw-r--r--crawl-ref/source/mon-pick.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index 3ba5edfdbe..940bd6f1f9 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -738,6 +738,7 @@ int mons_standard_level(int mcls)
case MONS_SKELETON_SMALL:
case MONS_SPINY_WORM:
case MONS_VERY_UGLY_THING:
+ case MONS_HARPY:
return 20;
case MONS_BOULDER_BEETLE:
@@ -1015,6 +1016,7 @@ int mons_standard_rare(int mcls)
case MONS_STORM_DRAGON:
case MONS_VERY_UGLY_THING:
case MONS_WIZARD:
+ case MONS_HARPY:
return 20;
case MONS_BORING_BEETLE:
@@ -1713,6 +1715,7 @@ int mons_shoals_level(int mcls)
case MONS_CENTAUR_WARRIOR:
case MONS_CYCLOPS: // will have a sheep band
+ case MONS_HARPY:
mlev += 3;
break;
@@ -1762,6 +1765,7 @@ int mons_shoals_rare(int mcls)
case MONS_STONE_GIANT:
case MONS_YAKTAUR_CAPTAIN:
+ case MONS_HARPY:
return 10;
case MONS_OKLOB_PLANT: