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authorMichael Gagno <evilmike@gmail.com>2012-07-04 03:29:02 -0700
committerMichael Gagno <evilmike@gmail.com>2012-07-04 03:29:02 -0700
commit0c1f48e154975b8d2b1d5a6d142795a1ad7d7138 (patch)
treec472a6109e00b908b3bebc766d3527a6c61e902e /crawl-ref/source/mon-pick.cc
parentc0de92e003786fe67c6f4a55e388b4e3b86f77d0 (diff)
downloadcrawl-ref-0c1f48e154975b8d2b1d5a6d142795a1ad7d7138.tar.gz
crawl-ref-0c1f48e154975b8d2b1d5a6d142795a1ad7d7138.zip
Some more tweaks to the Swamp monster set.
Increase variety, decrease vampire mosquito spam. Swamp worms are still extremely common. Not sure if it should stay that way or be changed... it's not like we have many other water enemies to choose from.
Diffstat (limited to 'crawl-ref/source/mon-pick.cc')
-rw-r--r--crawl-ref/source/mon-pick.cc8
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index 1de47d6132..334d6ecee2 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -1393,20 +1393,18 @@ int mons_swamp_rare(monster_type mcls)
case MONS_PLANT:
return 150;
- case MONS_VAMPIRE_MOSQUITO:
- return 125;
-
case MONS_FUNGUS:
+ case MONS_VAMPIRE_MOSQUITO:
return 99;
case MONS_SWAMP_DRAKE:
return 80;
case MONS_HYDRA:
+ case MONS_BOG_BODY:
return 70;
case MONS_GIANT_LEECH:
- case MONS_BOG_BODY:
return 61;
case MONS_SLIME_CREATURE:
@@ -1416,13 +1414,13 @@ int mons_swamp_rare(monster_type mcls)
return 52;
case MONS_INSUBSTANTIAL_WISP:
+ case MONS_SWAMP_DRAGON:
return 43;
case MONS_ADDER:
return 33;
case MONS_RED_WASP:
- case MONS_SWAMP_DRAGON:
case MONS_GIANT_FROG:
return 30;