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authorJason Van <mwclaws@gmail.com>2013-12-02 21:27:24 -0500
committerNeil Moore <neil@s-z.org>2013-12-03 22:44:15 -0500
commit70db396d951bdeb8fb590c03790d82461bb31776 (patch)
treea183a0852571e72be2def6fbbf61ce046f105d4a /crawl-ref/source/mon-pick.cc
parentc3a83af8d92fccd0c730842aa5ecd156a95e6a39 (diff)
downloadcrawl-ref-70db396d951bdeb8fb590c03790d82461bb31776.tar.gz
crawl-ref-70db396d951bdeb8fb590c03790d82461bb31776.zip
Somewhat un-nerf D:9-16 OODs/vaults, change OOD-only D spawns
When dungeon-split was first started, it cut off a large part of D out-of-depth spawns both due to obsolescence and helping distinguish Depths from D, but this (inadvertently?) heavily nerfed any of the many, many traditional vaults using 098, as well as out-of-depth spawns per floor. For the most obvious example, the four most common spawns of the lowest OODs for D:14-16 were yaktaur captain, stone giant, glowing shapeshifter, and ettin, but in the interim period between before the creation of Depths and this patch the same tier has four most-common spawns of zombies, hill giants, ugly things, and centaur warriors. This expands the ood-cap to make the super-ood 8s for D:8-16 dangerous again, but not going far enough to spawn some (now) Depths and Vaults only terrors like titans and golden dragons, thus still distinctly splitting D, Vaults, and Depths from each other. The old-D:1-27 monster set was thus rebased around that ood-cap, adjusted for monsters that mostly only spawn as oods, and then edited further for organization purposes. The patch also has some experimental rare new super-ood spawns to compensate for the biggest danger cut-offs.
Diffstat (limited to 'crawl-ref/source/mon-pick.cc')
-rw-r--r--crawl-ref/source/mon-pick.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index b948b04f2e..62c36c5bd7 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -26,7 +26,7 @@ int branch_ood_cap(branch_type branch)
switch (branch)
{
case BRANCH_DUNGEON:
- return 20;
+ return 27;
case BRANCH_DEPTHS:
return 14;
case BRANCH_VAULTS: