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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-01-30 21:03:27 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-01-30 21:03:27 -0700 |
commit | 08548d2bf3d08e4dc82e2b670d5d3460bda9de54 (patch) | |
tree | aad44cf56c4c0f46ad073346b87e2ddb1a1241be /crawl-ref/source/mon-pick.h | |
parent | c3eaa25662d0e13871b7ff2fc66403d9bb9dbed4 (diff) | |
download | crawl-ref-08548d2bf3d08e4dc82e2b670d5d3460bda9de54.tar.gz crawl-ref-08548d2bf3d08e4dc82e2b670d5d3460bda9de54.zip |
Functionality for branch zombie lists (currently unused).
This is designed with the Hell zombie problem in mind, though recent
tweaks have also caused, say, Crypt to have problems with generating
zombies outside of _place_assorted_zombies() - right now it only
naturally generates deep dwarf zombies and elf zombies.
If you don't want to use it for a branch, just set the zombie list to
the basic monster list and the current behaviour is retained. That's the
case for all branches currently.
Diffstat (limited to 'crawl-ref/source/mon-pick.h')
-rw-r--r-- | crawl-ref/source/mon-pick.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-pick.h b/crawl-ref/source/mon-pick.h index 0ce797ec99..2226fd0025 100644 --- a/crawl-ref/source/mon-pick.h +++ b/crawl-ref/source/mon-pick.h @@ -27,6 +27,7 @@ monster_type pick_monster_by_hash(branch_type branch, uint32_t hash); monster_type pick_monster_all_branches(int absdepth0, mon_pick_vetoer veto = nullptr); int branch_ood_cap(branch_type branch); const pop_entry* fish_population(branch_type br, bool lava); +const pop_entry* zombie_population(branch_type br); void debug_monpick(); |