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author | Adam Borowski <kilobyte@angband.pl> | 2012-04-25 14:43:45 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-04-25 15:05:35 +0200 |
commit | 5556f802f8d0ec6bacf738b26c8d25af2a6ab89b (patch) | |
tree | e0ac1d764c5b56850f639db7df1627b573d187c8 /crawl-ref/source/mon-pick.h | |
parent | fee89fcab51da678d8441228531ed15b8015106f (diff) | |
download | crawl-ref-5556f802f8d0ec6bacf738b26c8d25af2a6ab89b.tar.gz crawl-ref-5556f802f8d0ec6bacf738b26c8d25af2a6ab89b.zip |
Fix Shadow Creatures not doing anything in Baileys and Ossuaries.
The monster sets are not especially inspired...
Diffstat (limited to 'crawl-ref/source/mon-pick.h')
-rw-r--r-- | crawl-ref/source/mon-pick.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-pick.h b/crawl-ref/source/mon-pick.h index 6c370fac69..f34a11ae9c 100644 --- a/crawl-ref/source/mon-pick.h +++ b/crawl-ref/source/mon-pick.h @@ -72,5 +72,9 @@ int mons_volcano_level(monster_type mcls); int mons_volcano_rare(monster_type mcls); int mons_icecave_level(monster_type mcls); int mons_icecave_rare(monster_type mcls); +int mons_bailey_level(monster_type mcls); +int mons_bailey_rare(monster_type mcls); +int mons_ossuary_level(monster_type mcls); +int mons_ossuary_rare(monster_type mcls); #endif |