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authorAdam Borowski <kilobyte@angband.pl>2012-04-25 14:43:45 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-25 15:05:35 +0200
commit5556f802f8d0ec6bacf738b26c8d25af2a6ab89b (patch)
treee0ac1d764c5b56850f639db7df1627b573d187c8 /crawl-ref/source/mon-pick.h
parentfee89fcab51da678d8441228531ed15b8015106f (diff)
downloadcrawl-ref-5556f802f8d0ec6bacf738b26c8d25af2a6ab89b.tar.gz
crawl-ref-5556f802f8d0ec6bacf738b26c8d25af2a6ab89b.zip
Fix Shadow Creatures not doing anything in Baileys and Ossuaries.
The monster sets are not especially inspired...
Diffstat (limited to 'crawl-ref/source/mon-pick.h')
-rw-r--r--crawl-ref/source/mon-pick.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-pick.h b/crawl-ref/source/mon-pick.h
index 6c370fac69..f34a11ae9c 100644
--- a/crawl-ref/source/mon-pick.h
+++ b/crawl-ref/source/mon-pick.h
@@ -72,5 +72,9 @@ int mons_volcano_level(monster_type mcls);
int mons_volcano_rare(monster_type mcls);
int mons_icecave_level(monster_type mcls);
int mons_icecave_rare(monster_type mcls);
+int mons_bailey_level(monster_type mcls);
+int mons_bailey_rare(monster_type mcls);
+int mons_ossuary_level(monster_type mcls);
+int mons_ossuary_rare(monster_type mcls);
#endif