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authorAdam Borowski <kilobyte@angband.pl>2013-02-26 06:41:31 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-02-26 06:41:31 +0100
commit10a37fa11b77e5b0bdbcc3ed1fcff97387b12510 (patch)
tree58f8997adc99087736b7466bb292d5cc52c17468 /crawl-ref/source/mon-place.h
parente59fb650c46d607bea7853717d66a78de8fdd532 (diff)
downloadcrawl-ref-10a37fa11b77e5b0bdbcc3ed1fcff97387b12510.tar.gz
crawl-ref-10a37fa11b77e5b0bdbcc3ed1fcff97387b12510.zip
Simplify summoning of demons by tier.
Especially, don't encode two distinct types in mspec.type, use enums like draconians do.
Diffstat (limited to 'crawl-ref/source/mon-place.h')
-rw-r--r--crawl-ref/source/mon-place.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-place.h b/crawl-ref/source/mon-place.h
index ad4cfbe4dd..1ee57de46c 100644
--- a/crawl-ref/source/mon-place.h
+++ b/crawl-ref/source/mon-place.h
@@ -76,7 +76,7 @@ bool player_angers_monster(monster* mon);
bool empty_surrounds(const coord_def& where, dungeon_feature_type spc_wanted,
int radius, bool allow_centre, coord_def& empty);
-monster_type summon_any_demon(demon_class_type dct);
+monster_type summon_any_demon(monster_type dct);
monster_type summon_any_dragon(dragon_class_type dct);