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authorAdam Borowski <kilobyte@angband.pl>2011-11-11 00:51:12 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-11-11 00:53:21 +0100
commit5be338836d26d62a78b9668b6c7ab08cc1cb98b2 (patch)
tree1252f6b543a1b4b87bde73acaaa9c94123aeb270 /crawl-ref/source/mon-place.h
parent39aa805b401e889169479cb51daff13921e4534a (diff)
downloadcrawl-ref-5be338836d26d62a78b9668b6c7ab08cc1cb98b2.tar.gz
crawl-ref-5be338836d26d62a78b9668b6c7ab08cc1cb98b2.zip
Make a bunch of functions static, delete some unused junk.
Diffstat (limited to 'crawl-ref/source/mon-place.h')
-rw-r--r--crawl-ref/source/mon-place.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/mon-place.h b/crawl-ref/source/mon-place.h
index a2c6f1b06a..0496fb4644 100644
--- a/crawl-ref/source/mon-place.h
+++ b/crawl-ref/source/mon-place.h
@@ -71,13 +71,6 @@ monster_type pick_random_monster_for_place(const level_id &place,
bool super_ood,
bool want_corpse_capable);
-// Converts a randomised monster_type into a concrete monster_type, optionally
-// choosing monsters suitable for generation at the supplied place.
-monster_type resolve_corpse_monster_type(monster_type mon_type,
- dungeon_feature_type feat,
- level_id place);
-
-
class level_id;
monster_type pick_random_monster(const level_id &place,
@@ -133,8 +126,6 @@ void spawn_random_monsters();
void set_vault_mon_list(const std::vector<mons_spec> &list);
-void get_vault_mon_list(std::vector<mons_spec> &list);
-
void setup_vault_mon_list();
monster* get_free_monster();