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authorAdam Borowski <kilobyte@angband.pl>2012-04-05 21:31:50 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-05 22:12:35 +0200
commit8ae89f4b34d951056d402f5825b9738b50ae6626 (patch)
tree7f7b014e4f2ee016a58ec93d24c12e166172419c /crawl-ref/source/mon-place.h
parent457f92c1a75fcf433c6c8598d9a56a6183712b79 (diff)
downloadcrawl-ref-8ae89f4b34d951056d402f5825b9738b50ae6626.tar.gz
crawl-ref-8ae89f4b34d951056d402f5825b9738b50ae6626.zip
Make another bunch of functions static or gone.
Diffstat (limited to 'crawl-ref/source/mon-place.h')
-rw-r--r--crawl-ref/source/mon-place.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/mon-place.h b/crawl-ref/source/mon-place.h
index c463a9d979..47b8333c7b 100644
--- a/crawl-ref/source/mon-place.h
+++ b/crawl-ref/source/mon-place.h
@@ -56,11 +56,6 @@ void define_zombie(monster* mon, monster_type ztype, monster_type cs);
bool downgrade_zombie_to_skeleton(monster* mon);
-// Converts a monster_type involving RANDOM_MONSTER and similar into an
-// explicit monster type usable on the current level.
-monster_type resolve_monster_type(monster_type mon_type,
- dungeon_feature_type feat);
-
// Picks a monster eligible for random generation at the given place,
// optionally picking monsters that can be zombified into the target zombie,
// and optionally increasing monster level by the provided OOD factors.