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authorShmuale Mark <shm.mark@gmail.com>2014-05-05 15:25:54 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-05 17:47:55 -0400
commit8b0589b2b84b012d14d5e95f6c54ddbcd71c88db (patch)
treed2501fbbc2376baf10f01825c926d1b4e1c086b6 /crawl-ref/source/mon-place.h
parentc329b0c705123b0f95d8a861eb7388c726bd5c44 (diff)
downloadcrawl-ref-8b0589b2b84b012d14d5e95f6c54ddbcd71c88db.tar.gz
crawl-ref-8b0589b2b84b012d14d5e95f6c54ddbcd71c88db.zip
Let draconians grow up.
They will now be able to mature into whatever drac type they can (i.e. white scorchers will still be disallowed) upon reaching the appropriate HD. The goal is mostly to make draconian mercenaries more attractive, since if they can survive they can become rather strong.
Diffstat (limited to 'crawl-ref/source/mon-place.h')
-rw-r--r--crawl-ref/source/mon-place.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-place.h b/crawl-ref/source/mon-place.h
index 18b74245ea..265eb42d8a 100644
--- a/crawl-ref/source/mon-place.h
+++ b/crawl-ref/source/mon-place.h
@@ -28,6 +28,15 @@ monster* mons_place(mgen_data mg);
bool needs_resolution(monster_type mon_type);
+monster_type resolve_monster_type(monster_type mon_type,
+ monster_type &base_type,
+ proximity_type proximity = PROX_ANYWHERE,
+ coord_def *pos = nullptr,
+ unsigned mmask = 0,
+ dungeon_char_type *stair_type = nullptr,
+ level_id *place = nullptr,
+ bool *want_band = nullptr);
+
const monster_type fixup_zombie_type(const monster_type cls,
const monster_type base_type);